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MoveDef Special Offensive Collision string update #137

@CanvasK

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@CanvasK

The current display string for "Special Offensive Collision" nodes does not include the values for rehit or special flags. I believe changing the string on line 700 of /ResourceNodes/Moveset/MoveDefNode.cs from
\\name(): Id=\\unhex(\\half2(\\value(0))), Bone=\\bone(\\half1(\\value(0))), Damage=\\unhex(\\value(1)), ShieldDamage=\\unhex(\\half1(\\value(4))), Direction=\\unhex(\\value(2)), BaseKnockback=\\unhex(\\half2(\\value(4))), WeightKnockback=\\unhex(\\half1(\\value(3))), KnockbackGrowth=\\unhex(\\half2(\\value(3))), Size=\\value(5), Z Offset=\\value(6), Y Offset=\\value(7), X Offset=\\value(8), TripRate=\\value(9)%, HitlagMultiplier=x\\value(10), SDIMultiplier=x\\value(11), Flags=\\hex8(\\unhex(\\value(12)))
to
\\name(): Id=\\unhex(\\half2(\\value(0))), Bone=\\bone(\\half1(\\value(0))), Damage=\\unhex(\\value(1)), ShieldDamage=\\unhex(\\half1(\\value(4))), Direction=\\unhex(\\value(2)), BaseKnockback=\\unhex(\\half2(\\value(4))), WeightKnockback=\\unhex(\\half1(\\value(3))), KnockbackGrowth=\\unhex(\\half2(\\value(3))), Size=\\value(5), Z Offset=\\value(6), Y Offset=\\value(7), X Offset=\\value(8), TripRate=\\value(9)%, HitlagMultiplier=x\\value(10), SDIMultiplier=x\\value(11), Rehit=\\unhex(\\value(13)), Flags=\\hex8(\\unhex(\\value(12))), SpecialFlags=\\hex8(\\unhex(\\value(14)))
would be the way to fix it reasonably. I placed "Rehit" out of order as I feel putting the flags together would be easier to interpret. A similar change may be needed for "Character Specific Special Offensive Collision" nodes.

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