Blender Version
5.1.0, Commit date: 2026-03-16 18:50, Hash: adfe2921d5f3
Operating System
Windows (from KERNELBASE.dll, VCRUNTIME140.dll paths and modules)
Add-on
VSEQF version 5_0_2 (installed in user scripts folder: C:\Users\Stan\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\VSEQF-5_0_2)
Short description
Blender crashes consistently during playback, scrubbing, or frame stepping in the Video Sequence Editor when the VSEQF add-on is enabled (specifically its VU meter feature). The crash occurs in Blender's audio system while trying to create a sound reader.
Steps to reproduce
- Enable VSEQF add-on in Blender 5.1
- Open a .blend file with audio strips in the VSE (sound files present and linked correctly)
- Play the timeline, scrub, or step frame-by-frame
→ Crash happens almost immediately or after a few seconds/frames
Expected behavior
Smooth playback/scrubbing without crash.
Actual behavior
Blender throws a Microsoft C++ exception (0xe06d7363) and crashes. The Python backtrace points directly to VSEQF's VU meter code running on frame_step.
Crash log excerpt (full backtrace attached or pasted below)
Python backtrace (most relevant part):
File "C:\Users\Stan\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\VSEQF-5_0_2\vu_meter.py", line 42 in get_volume_unit
File "C:\Users\Stan\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\VSEQF-5_0_2\vu_meter.py", line 85 in vu_meter_calculate
File "C:\Users\Stan\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\VSEQF-5_0_2_init_.py", line 501 in frame_step
C++ stack trace (key audio part):
blender.exe :0x00007FF6855FCDE0 aud::FileManager::createReader
blender.exe :0x00007FF6855EDB50 aud::File::createReader
blender.exe :0x00007FF6855F7760 aud::Limiter::createReader
blender.exe :0x00007FF6855EDFD0 aud::StreamBuffer::StreamBuffer
blender.exe :0x00007FF6870985A0 Sound_data
...
ExceptionCode : Microsoft C++ Exception (0xe06d7363)
Additional notes
- Disabling VSEQF completely stops the crashes → confirms it's the add-on.
- Issue seems tied to VU meter constantly trying to read audio data per frame.
- No Speed Control modifiers were mentioned, but audio files are standard and reload fine.
- Updating to VSEQF 5.1.0 (released ~March 20, 2026) for Blender 5.1 compatibility might resolve this — testing that now.
- If relevant: AMD GPU drivers loaded (atio6axx.dll, amdihk64.dll present in threads).
Attachments (add these when submitting):
- Full crash .txt log (the one you shared)
- .blend file (if you can simplify/reproduce with a minimal file)
- Screenshot of VSE with audio strips (optional)
Thanks for any fix or confirmation!
Just copy the whole block above, paste it into a new issue, add your .blend/crash file if possible, and submit. That gives the dev everything they need.
Blender Version
5.1.0, Commit date: 2026-03-16 18:50, Hash: adfe2921d5f3
Operating System
Windows (from KERNELBASE.dll, VCRUNTIME140.dll paths and modules)
Add-on
VSEQF version 5_0_2 (installed in user scripts folder: C:\Users\Stan\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\VSEQF-5_0_2)
Short description
Blender crashes consistently during playback, scrubbing, or frame stepping in the Video Sequence Editor when the VSEQF add-on is enabled (specifically its VU meter feature). The crash occurs in Blender's audio system while trying to create a sound reader.
Steps to reproduce
→ Crash happens almost immediately or after a few seconds/frames
Expected behavior
Smooth playback/scrubbing without crash.
Actual behavior
Blender throws a Microsoft C++ exception (0xe06d7363) and crashes. The Python backtrace points directly to VSEQF's VU meter code running on frame_step.
Crash log excerpt (full backtrace attached or pasted below)
Python backtrace (most relevant part):
File "C:\Users\Stan\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\VSEQF-5_0_2\vu_meter.py", line 42 in get_volume_unit
File "C:\Users\Stan\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\VSEQF-5_0_2\vu_meter.py", line 85 in vu_meter_calculate
File "C:\Users\Stan\AppData\Roaming\Blender Foundation\Blender\5.1\scripts\addons\VSEQF-5_0_2_init_.py", line 501 in frame_step
C++ stack trace (key audio part):
blender.exe :0x00007FF6855FCDE0 aud::FileManager::createReader
blender.exe :0x00007FF6855EDB50 aud::File::createReader
blender.exe :0x00007FF6855F7760 aud::Limiter::createReader
blender.exe :0x00007FF6855EDFD0 aud::StreamBuffer::StreamBuffer
blender.exe :0x00007FF6870985A0 Sound_data
...
ExceptionCode : Microsoft C++ Exception (0xe06d7363)
Additional notes
Attachments (add these when submitting):
Thanks for any fix or confirmation!
Just copy the whole block above, paste it into a new issue, add your .blend/crash file if possible, and submit. That gives the dev everything they need.