Hi Richard,
Not an issue, but I'm not sure how else to contact you.
Just to let you know that I used SkoolKit on Gyruss for the ColecoVision, and here is the result:
https://rasmus-m.github.io/gyruss-cv-skoolkit/
Gyruss is a 16K ROM mapped into the $8000 region, so I created a snapshot with padded with zeros and a fake header. After that little hurdle, there were no problems using SkoolKit on a ColecoVision game.
Thanks for providing this great tool. In the past I have ported a number of ZX Spectrum games to the TI-99/4A using a semi-automatic conversion from Skool file to TMS9900 assembly, and now I have also done it for a ColecoVision game.
Best wishes,
Rasmus
Hi Richard,
Not an issue, but I'm not sure how else to contact you.
Just to let you know that I used SkoolKit on Gyruss for the ColecoVision, and here is the result:
https://rasmus-m.github.io/gyruss-cv-skoolkit/
Gyruss is a 16K ROM mapped into the $8000 region, so I created a snapshot with padded with zeros and a fake header. After that little hurdle, there were no problems using SkoolKit on a ColecoVision game.
Thanks for providing this great tool. In the past I have ported a number of ZX Spectrum games to the TI-99/4A using a semi-automatic conversion from Skool file to TMS9900 assembly, and now I have also done it for a ColecoVision game.
Best wishes,
Rasmus