Skip to content

Non-diffuse textures importing as sRGB #11

@katekittaly

Description

@katekittaly

SROs, MROs, normal maps, and basically every texture that isn't a diffuse are all importing in the sRGB colorspace when they should be set to non-color data. Only the diffuse should be in sRGB. The normal map especially produces odd, almost furry, light sucking results when set this way.

image

Sorry to have something else to report so soon, but I do thank you for fixing the last thing so fast and for creating such a fantastic tool! I'm something of an environment enthusiast, so this thing is a blast to work with.

Metadata

Metadata

Assignees

Labels

bugSomething isn't workingcoreIssue related to the core functionality of the addon

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions