SROs, MROs, normal maps, and basically every texture that isn't a diffuse are all importing in the sRGB colorspace when they should be set to non-color data. Only the diffuse should be in sRGB. The normal map especially produces odd, almost furry, light sucking results when set this way.

Sorry to have something else to report so soon, but I do thank you for fixing the last thing so fast and for creating such a fantastic tool! I'm something of an environment enthusiast, so this thing is a blast to work with.
SROs, MROs, normal maps, and basically every texture that isn't a diffuse are all importing in the sRGB colorspace when they should be set to non-color data. Only the diffuse should be in sRGB. The normal map especially produces odd, almost furry, light sucking results when set this way.
Sorry to have something else to report so soon, but I do thank you for fixing the last thing so fast and for creating such a fantastic tool! I'm something of an environment enthusiast, so this thing is a blast to work with.