I think we decided the player would be able to keep playing until they lost? We've not defined what that looks like. I can track health of the "tower", probably we need a way to display that to the user - an RPG-style health bar or something. And what happens when that health hits 0? Does the game end, do we flash the whole screen read and display "GAME OVER (start again)" or something?
I think we decided the player would be able to keep playing until they lost? We've not defined what that looks like. I can track health of the "tower", probably we need a way to display that to the user - an RPG-style health bar or something. And what happens when that health hits 0? Does the game end, do we flash the whole screen read and display "GAME OVER (start again)" or something?