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Ello, it's me Linden10 from before when I asked for help on reallive! I had a fellow super helpful user on discord helped me with decrypting the game HARAKAMI which had alpharom, region locking and encryption on the seen.txt! He helped guide me on how to remove the region locking and extract the decryption key! He was able to test and successfully extract the SEEN.txt file with rldev and even gave me a the decompiled .utf/.org seen files for translation, which can allow "!" and "" in the text along with /n for linebreak thanks to rldev. I was wondering if it's possible to use the .utf files with SExtractor? I'll provide the full files that the dev shared here! And also I like to provide the decryption key for HARAKAMI which you can add to seen_fix.py! Here you go:
Here's the seen_fix.py format too: Edit: I feel the need to give credits to the user! ^^ |
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Of course they can be used together. This is a secondary extraction solution. However, rldev is more dependent on the game version, you can refer to here: |
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Ah thanks for helping, I'll test it out with the files heh! Edit: Actually I just tested SExtractor with the regex you shared and it successfully extracted Here's an example of the extracted lines in SExtractor (taken from an xlsx file which is why it looks like this): Hmm...rldev is dependent on the game version and it may not work as well with SExtractor based on the screenshot...
I checked the reallive version that HARAKAMI uses and it uses 1.6.5.2 for reallive. The game.cfg you showed...AH I found it, you can found it in the pixeldrian link I shared. At this point, I feel a dis-service not crediting them. Sorry sorry. Anywho, the .utf scripts will be compiled in rl 1.6.0.1 so I guess this'll hopefully work! |
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Of course they can be used together. This is a secondary extraction solution.
You can choose the TXT engine and write some simple regular expressions for processing, such as:
However, rldev is more dependent on the game version, you can refer to here:
#3 (comment)