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if using Sublime, you can launch the "sublime_odin.sublime-workspace"
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from there, the build system should just work (F7)
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if not using sublime or it has issues, run from the root directory with:
odin run src/main.odin -file -resource:midgard.rc -
additional good flags: -show-timings -debug -o:speed -define:PLUGIN_OBJ_IMPORT=false
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flags -vet and -strict-style will not work
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mkey to view comprehensive hotkeys map - Press ctrl+o to open (import) a demo scene I made for a quick start, navigate to: "midgard3d_editor_odin_raylib\assets\scenes\demo_scene.json"
- I added a couple of meshes and a couple of skyboxes just so the demo works out of the box, that's most of the 100MB.