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Copy pathCrimeRemover.csproj
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92 lines (82 loc) · 3.46 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Title>Crime Remover</Title>
<AssemblyTitle>$(Title)</AssemblyTitle>
<Description>Mod for Cities: Skylines 2 that removes crime from your city.</Description>
<Authors>RollW</Authors>
<Copyright>Copyright (c) 2024-2025 RollW (github.com/roll-w). All rights reserved.</Copyright>
<Product>$(Title)</Product>
<Version>1.1.2</Version>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<OutputType>Library</OutputType>
<TargetFramework>net48</TargetFramework>
<Configurations>Debug;Release</Configurations>
<LangVersion>9.0</LangVersion>
<!--The folder where Game.dll is located. Set it only if the game is not installed in the default location, otherwise keep it empty-->
<CustomManagedPath></CustomManagedPath>
<!--The file where mod information which is required for publishing mod on PDX mods are stored-->
<PublishConfigurationPath>Properties\PublishConfiguration.xml</PublishConfigurationPath>
</PropertyGroup>
<!--Imports must be after PropertyGroup block-->
<Import Project="$([System.Environment]::GetEnvironmentVariable('CSII_TOOLPATH', 'EnvironmentVariableTarget.User'))\Mod.props"/>
<Import Project="$([System.Environment]::GetEnvironmentVariable('CSII_TOOLPATH', 'EnvironmentVariableTarget.User'))\Mod.targets"/>
<Target Name="BuildUI" AfterTargets="AfterBuild">
<Exec Command="npm run build" WorkingDirectory="$(ProjectDir)/UI" />
</Target>
<ItemGroup>
<Reference Include="Game">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Core">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Logging">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.IO.AssetDatabase">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Localization">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.UI">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.UI.Binding">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Mathematics">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Burst">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Collections">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Entities">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Mathematics">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System">
<Private>false</Private>
</Reference>
<Reference Update="System.Core">
<Private>false</Private>
</Reference>
<Reference Update="System.Data">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="$(ModPropsFile)" Link="Properties\Mod.props"/>
<None Include="$(ModTargetsFile)" Link="Properties\Mod.targets"/>
</ItemGroup>
</Project>