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Copy pathmemory game.js
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65 lines (53 loc) · 1.52 KB
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Copy pathmemory game.js
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65 lines (53 loc) · 1.52 KB
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document.addEventListener('DOMContentLoaded', () => {
const gameBoard = document.getElementById('game-board');
const cards = ['A', 'A', 'B', 'B', 'C', 'C', 'D', 'D', 'E', 'E', 'F', 'F', 'G', 'G', 'H', 'H'];
let firstCard = null;
let secondCard = null;
let lockBoard = false;
function createCard(cardValue) {
const card = document.createElement('div');
card.classList.add('card');
card.textContent = cardValue;
card.addEventListener('click', flipCard);
return card;
}
function flipCard() {
if (lockBoard) return;
if (this === firstCard) return;
this.classList.add('flipped');
if (!firstCard) {
firstCard = this;
return;
}
secondCard = this;
lockBoard = true;
checkForMatch();
}
function checkForMatch() {
let isMatch = firstCard.textContent === secondCard.textContent;
isMatch ? disableCards() : unflipCards();
}
function disableCards() {
firstCard.removeEventListener('click', flipCard);
secondCard.removeEventListener('click', flipCard);
resetBoard();
}
function unflipCards() {
setTimeout(() => {
firstCard.classList.remove('flipped');
secondCard.classList.remove('flipped');
resetBoard();
}, 1500);
}
function resetBoard() {
[firstCard, secondCard, lockBoard] = [null, null, false];
}
function shuffle(array) {
array.sort(() => Math.random() - 0.5);
}
shuffle(cards);
cards.forEach(cardValue => {
const card = createCard(cardValue);
gameBoard.appendChild(card);
});
});