👉👈 Contact Details (optional)
No response
🤔 What happened?
The mp_weapon_respawn_time command (as well as mp_item_respawn_time and mp_ammo_respawn_time) doesn't respawn weapons placed on maps in CS 1.6. For example, on maps like fy_pool_day. I'm not 100% sure I understand this command correctly, however. I think setting to 0 should make weapons respawn instantly upon pickup, or setting to 20 should make it respawn after 20 seconds. (Am I correct?) However, they do not respawn in either case. If you play these maps for a few minutes with mp_weapondrop "0", all of the weapons eventually disappear from the map.
⚠️ Meta-information
I am using the latest dev version of mp.dll from January 27th on Windows.
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 19:06:31 Oct 7 2024 (10210)
📄 Relevant log output
👉👈 Contact Details (optional)
No response
🤔 What happened?
The mp_weapon_respawn_time command (as well as mp_item_respawn_time and mp_ammo_respawn_time) doesn't respawn weapons placed on maps in CS 1.6. For example, on maps like fy_pool_day. I'm not 100% sure I understand this command correctly, however. I think setting to 0 should make weapons respawn instantly upon pickup, or setting to 20 should make it respawn after 20 seconds. (Am I correct?) However, they do not respawn in either case. If you play these maps for a few minutes with mp_weapondrop "0", all of the weapons eventually disappear from the map.
📄 Relevant log output