When dealing with headsets, identifying a singular camera system is fairly simplistic, however there are likely to be many scenarios moving forward for cases where you might have an ARFoundation Camera system which is incompatible with a Niantic camera system (both require dedicated access to the device camera stream).
Ideally, if you have a project and attempt to register multiple cameras for use, but some are incompatible with each other.
Additionally, there may be systems with a dependency on a specific camera setup, or a camera with certain attributes, such as Azure Spatial Anchors requiring either ARFoundation or a HoloLens camera.
Thoughts?
When dealing with headsets, identifying a singular camera system is fairly simplistic, however there are likely to be many scenarios moving forward for cases where you might have an ARFoundation Camera system which is incompatible with a Niantic camera system (both require dedicated access to the device camera stream).
Ideally, if you have a project and attempt to register multiple cameras for use, but some are incompatible with each other.
Additionally, there may be systems with a dependency on a specific camera setup, or a camera with certain attributes, such as Azure Spatial Anchors requiring either ARFoundation or a HoloLens camera.
Thoughts?