-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathMakefile.win
More file actions
64 lines (46 loc) · 2.41 KB
/
Copy pathMakefile.win
File metadata and controls
64 lines (46 loc) · 2.41 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
# Project: cave
# Makefile created by Dev-C++ 5.11
CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
OBJ = main.o graphics.o game.o input.o sprite.o animatedsprite.o player.o level.o tinyxml2.o tile.o animatedtile.o hud.o enemy.o
LINKOBJ = main.o graphics.o game.o input.o sprite.o animatedsprite.o player.o level.o tinyxml2.o tile.o animatedtile.o hud.o enemy.o
LIBS = -L"C:/Program Files (x86)/Dev-Cpp/MinGW64/lib" -L"C:/Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/lib" -L"C:/SDL2-2.0.3/x86_64-w64-mingw32/lib" -L"C:/SDL2_image-2.0.0/x86_64-w64-mingw32/lib" -static-libgcc -mwindows -lmingw32 -lSDL2main -lSDL2 -lSDL2_image
INCS = -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include"
CXXINCS = -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/x86_64-w64-mingw32/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include" -I"C:/Program Files (x86)/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include/c++" -I"C:/SDL2-2.0.3/x86_64-w64-mingw32/include" -I"C:/SDL2_image-2.0.0/x86_64-w64-mingw32/include"
BIN = cave.exe
CXXFLAGS = $(CXXINCS) -std=c++11
CFLAGS = $(INCS) -std=c++11
RM = rm.exe -f
.PHONY: all all-before all-after clean clean-custom
all: all-before $(BIN) all-after
clean: clean-custom
${RM} $(OBJ) $(BIN)
$(BIN): $(OBJ)
$(CPP) $(LINKOBJ) -o $(BIN) $(LIBS)
main.o: main.cpp
$(CPP) -c main.cpp -o main.o $(CXXFLAGS)
graphics.o: graphics.cpp
$(CPP) -c graphics.cpp -o graphics.o $(CXXFLAGS)
game.o: game.cpp
$(CPP) -c game.cpp -o game.o $(CXXFLAGS)
input.o: input.cpp
$(CPP) -c input.cpp -o input.o $(CXXFLAGS)
sprite.o: sprite.cpp
$(CPP) -c sprite.cpp -o sprite.o $(CXXFLAGS)
animatedsprite.o: animatedsprite.cpp
$(CPP) -c animatedsprite.cpp -o animatedsprite.o $(CXXFLAGS)
player.o: player.cpp
$(CPP) -c player.cpp -o player.o $(CXXFLAGS)
level.o: level.cpp
$(CPP) -c level.cpp -o level.o $(CXXFLAGS)
tinyxml2.o: tinyxml2.cpp
$(CPP) -c tinyxml2.cpp -o tinyxml2.o $(CXXFLAGS)
tile.o: tile.cpp
$(CPP) -c tile.cpp -o tile.o $(CXXFLAGS)
animatedtile.o: animatedtile.cpp
$(CPP) -c animatedtile.cpp -o animatedtile.o $(CXXFLAGS)
hud.o: hud.cpp
$(CPP) -c hud.cpp -o hud.o $(CXXFLAGS)
enemy.o: enemy.cpp
$(CPP) -c enemy.cpp -o enemy.o $(CXXFLAGS)