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Fix naming of texture examples to follow new directory structure
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examples/README.md

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@@ -5,17 +5,17 @@ This directory contains examples for replacing textures, patching assembly sourc
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## Texture swap
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castle grounds texture swap (RGBA)
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1. copy 0x01000.png to gen/textures/castle\_grounds\_textures/
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1. copy texture\_swap/castle\_grounds\_textures.0x01000.png to gen/textures/
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## Peach's signature
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replace peach's signature (IA8) with my hero's autograph
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1. copy signature/0x0EAE8.ia8.png to gen/textures/castle\_grounds\_geo/
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1. copy signature/castle\_grounds\_segment7.0x0EAE8.ia8.png to gen/textures/
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## Transition
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swap star transition with mushroom
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1. copy transition/0x122B8.ia8.png to gen/textures/font\_graphics/
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1. copy transition/font\_graphics.0x122B8.ia8.png to gen/textures/
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## HUD toggle
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Source patch for R-button toggle show HUD ASM
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## Coin colors
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coin colors and texture replacement
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1. copy 0x05780.ia16.png 0x05F80.ia16.png 0x06780.ia16.png 0x06F80.ia16.png to gen/textures/doors\_trees\_coins/
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1. copy the png files from coin\_colors/ to gen/textures/
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2. Apply coin\_colors.ips IPS patch to gen/bin/doors\_trees\_coins.bin
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Thanks to cpuHacka101 for details on this
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## Skybox
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replace water skybox with night sky from Lylat System.
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1. copy skybox/0x00000.skybox.png to gen/textures/water\_skybox/
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1. copy skybox/water\_skybox.0x00000.skybox.png to gen/textures/
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## Behavior
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Source patch for modifying the sign posts behavior to rotate about the Y-axis
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examples/signature/0x0EAE8.ia8.png renamed to examples/signature/castle_grounds_segment7.0x0EAE8.ia8.png

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examples/texture_swap/0x01000.png renamed to examples/texture_swap/castle_grounds_textures.0x01000.png

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