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SDL_GPU Learning

Learning how to write a basic renderer on top of SDL3's SDL_gpu API.

This will hopefully be the renderer that gets used in GAME (My game project, yet-to-be-titled). For now that project remains on the standard SDL3 SDL_Renderer (built for OpenGL backend), but hopefully I can progress this renderer and get it to a good enough stage to not have to deal with that dual-state management nightmare.

Resources

  • Will largely be referencing the SDL_gpu_examples.

  • I will likely also pull on the LearnOpenGL book, and maybe some of XorDev's shader posts.