Skip to content

Create Executable type #66

@poperigby

Description

@poperigby

This can be used for both GameModel and ToolModel.

It can look something like this:

struct Executable {
    path: PathBuf,
    args: Vec<String>,
}

I'm thinking that GameModel should have a Vec<Executable>, because a game doesn't necessarily have just one executable (i.e. launcher, DX12 vs. Vulkan version). Then we'll probably want to have some way of marking which is the primary one.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or requestlibBarnacle core library

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions