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Platform Support

The Viewer interprets the gigi graph using DX12 to allow you to do rapid iteration, debuging, and profiling. The viewer can also be scripted with python to automate tedious tasks such as gathering data or images for diagrams, or for running tests.

The following code generation targets are also available:

  • DX12
  • WebGPU
  • Unreal Engine 5.3

Below are the details of what is supported on each platform, based on the unit tests that expected to pass on each platform.

Platform Support Summary

Platform Supported Tests Unsupported Tests Support Rate
Viewer 96/96 0/96 100.0%
DX12 68/96 28/96 70.8%
WebGPU 50/96 46/96 52.1%
UE 5.3 20/96 76/96 20.8%

Detailed Test Support by Platform

Test Name Viewer DX12 WebGPU UE 5.3
AMD\Upscale
Barrier\BarrierTest
Buffers\MultipleUVMesh
Buffers\Strides
Buffers\StructuredBuffer
Buffers\bufferViewDescriptorTable
Buffers\buffertest
Buffers\buffertest_viewOffsetCS
Buffers\buffertest_viewOffsetCS_Vars
Buffers\buffertest_webgpu
Buffers\uint16
Compute\BufferAtomics
Compute\Defines
Compute\IndirectDispatch
Compute\OutputToMultipleInputs
Compute\ReadbackSequence
Compute\SlangAutoDiff
Compute\VariableAliases
Compute\boxblur
Compute\simple
CopyResource\CopyPartialBuffer
CopyResource\CopyResourceTest
CopyResource\CopyResourceTest_FB
Data\binaryTexF32
Data\binaryTexU8
Data\ply_cube_binary_type
Data\ply_cube_uv_struct
HLSLTime\HLSLTime
MeshShaders\Mesh
MeshShaders\MeshAmplification
MeshShaders\MeshAmplificationLines
Python\GPUWrite
Python\profiling
Raster\IndirectDraw
Raster\NoVertex_NoIndex_NoInstance
Raster\Stencil
Raster\VRS
Raster\YesVertexStruct_NoIndex_NoInstance
Raster\YesVertexStruct_NoIndex_YesInstanceStruct
Raster\YesVertexStruct_NoIndex_YesInstanceType
Raster\YesVertexStruct_YesIndex_NoInstance
Raster\YesVertexType_NoIndex_NoInstance
Raster\simpleRaster
Raster\simpleRaster2
Raster\simpleRasterInSubgraph
Raster\simpleRasterMSAA
Raster\simpleRaster_Lines
Raster\simpleRaster_Points
RayTrace\AnyHit
RayTrace\AnyHitSimple
RayTrace\IntersectionShader
RayTrace\TwoRayGens
RayTrace\TwoRayGensSubgraph
RayTrace\simpleRT
RayTrace\simpleRTDynamic
RayTrace\simpleRT_inline
ShaderAssert\assertsTest
SubGraph\ConstOverride
SubGraph\SetVarNode
SubGraph\SubGraphLoops
SubGraph\SubGraphTest
SubGraph\SubInSub
Textures\Load_Tex2DArray
Textures\Load_Tex3D
Textures\Mips_CS_2D
Textures\Mips_CS_2DArray
Textures\Mips_CS_3D
Textures\Mips_CS_Cube
Textures\Mips_DrawCall
Textures\Mips_Imported_2D
Textures\Mips_Imported_2DArray
Textures\Mips_Imported_3D
Textures\Mips_Imported_Cube
Textures\Mips_RGS_2D
Textures\Mips_ShaderToken_2D
Textures\Mips_ShaderToken_2DArray
Textures\Mips_ShaderToken_3D
Textures\Mips_ShaderToken_Cube
Textures\Mips_VSPS_2D
Textures\Mips_VSPS_2D_WebGPU
Textures\Save
Textures\Texture2DArrayRW_CS
Textures\Texture2DArrayRW_PS
Textures\Texture2DArrayRW_RGS
Textures\Texture2DRW_CS
Textures\Texture2DRW_PS
Textures\Texture2DRW_RGS
Textures\Texture3DRW_CS
Textures\Texture3DRW_PS
Textures\Texture3DRW_RGS
Textures\TextureCubeRW_CS
Textures\TextureCubeRW_PS
Textures\TextureCubeRW_RGS
Textures\TextureFormats
WorkGraphs\WGRecords
WorkGraphs\WGSimple