-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathReloadPopup.qml
More file actions
160 lines (137 loc) · 3.98 KB
/
ReloadPopup.qml
File metadata and controls
160 lines (137 loc) · 3.98 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
import QtQuick
import QtQuick.Layouts
import Qt5Compat.GraphicalEffects
import Quickshell
import Quickshell.Wayland
Scope {
id: root
property bool failed;
property string errorString;
// Connect to the Quickshell global to listen for the reload signals.
Connections {
target: Quickshell
function onReloadCompleted() {
root.failed = false;
popupLoader.loading = true;
}
function onReloadFailed(error: string) {
// Close any existing popup before making a new one.
popupLoader.active = false;
root.failed = true;
root.errorString = error;
popupLoader.loading = true;
}
}
// Keep the popup in a loader because it isn't needed most of the time
LazyLoader {
id: popupLoader
PanelWindow {
id: popup
exclusiveZone: 0
anchors.top: true
margins.top: 0
implicitWidth: rect.width + shadow.radius * 2
implicitHeight: rect.height + shadow.radius * 2
WlrLayershell.namespace: "quickshell:reloadPopup"
// color blending is a bit odd as detailed in the type reference.
color: "transparent"
Rectangle {
id: rect
anchors.centerIn: parent
color: failed ? "#ffe99195" : "#ffD1E8D5"
implicitHeight: layout.implicitHeight + 30
implicitWidth: layout.implicitWidth + 30
radius: 12
// Fills the whole area of the rectangle, making any clicks go to it,
// which dismiss the popup.
MouseArea {
id: mouseArea
anchors.fill: parent
onPressed: {
popupLoader.active = false
}
// makes the mouse area track mouse hovering, so the hide animation
// can be paused when hovering.
hoverEnabled: true
}
ColumnLayout {
id: layout
spacing: 10
anchors {
top: parent.top
topMargin: 10
horizontalCenter: parent.horizontalCenter
}
Text {
renderType: Text.NativeRendering
font.family: "Google Sans Flex"
font.pointSize: 14
text: root.failed ? "Quickshell: Reload failed" : "Quickshell reloaded"
color: failed ? "#ff93000A" : "#ff0C1F13"
}
Text {
renderType: Text.NativeRendering
font.family: "JetBrains Mono NF"
font.pointSize: 11
text: root.errorString
color: failed ? "#ff93000A" : "#ff0C1F13"
// When visible is false, it also takes up no space.
visible: root.errorString != ""
}
}
// A progress bar on the bottom of the screen, showing how long until the
// popup is removed.
Rectangle {
z: 2
id: bar
color: failed ? "#ff93000A" : "#ff0C1F13"
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.margins: 10
height: 5
radius: 9999
PropertyAnimation {
id: anim
target: bar
property: "width"
from: rect.width - bar.anchors.margins * 2
to: 0
duration: failed ? 10000 : 1000
onFinished: popupLoader.active = false
// Pause the animation when the mouse is hovering over the popup,
// so it stays onscreen while reading. This updates reactively
// when the mouse moves on and off the popup.
paused: mouseArea.containsMouse
}
}
// Its bg
Rectangle {
z: 1
id: bar_bg
color: failed ? "#30af1b25" : "#4027643e"
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.margins: 10
height: 5
radius: 9999
width: rect.width - bar.anchors.margins * 2
}
// We could set `running: true` inside the animation, but the width of the
// rectangle might not be calculated yet, due to the layout.
// In the `Component.onCompleted` event handler, all of the component's
// properties and children have been initialized.
Component.onCompleted: anim.start()
}
DropShadow {
id: shadow
anchors.fill: rect
horizontalOffset: 0
verticalOffset: 2
radius: 6
samples: radius * 2 + 1 // Ideally should be 2 * radius + 1, see qt docs
color: "#44000000"
source: rect
}
}
}
}