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Document BulletClosestHitResult #154

@Germanunkol

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@Germanunkol

I've frequently stumbled across the BulletClosestHitResult page and it was usually not able to answer my questions.

It'd be great if it could get some attention!

Here are a few questions I have when reading the page:

  • What are from_pos and to_pos, how are they different?
  • Is hit_fraction the relative distance along the ray?
  • What does shape_part index into?
  • What is hit_normal, and why does it always face towards the origin of a ray?
  • What exactly does triangle_index index into, and is it always guaranteed to be set? Or only if the TO object was a BulletTriangleMesh?

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