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We could check all item mods when the server starts, then store the resulting ItemEffects in hashmaps to look up later. This would use more memory, but each sim call would be faster since it wouldn't do any regexing on the fly.
We could check all item mods when the server starts, then store the resulting
ItemEffects in hashmaps to look up later. This would use more memory, but each sim call would be faster since it wouldn't do any regexing on the fly.