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147 lines (131 loc) · 4.94 KB
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Copy pathLevel.js
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147 lines (131 loc) · 4.94 KB
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function Level(assets, modules) {
var level = assets.getData('level.json');
var descriptors = {
'long': assets.getData('descriptors/long.json'),
'short': assets.getData('descriptors/short.json'),
'tee1': assets.getData('descriptors/tee1.json'),
'tee2': assets.getData('descriptors/tee2.json'),
'tee3': assets.getData('descriptors/tee3.json'),
'tee4': assets.getData('descriptors/tee4.json'),
'left': assets.getData('descriptors/left.json'),
'right': assets.getData('descriptors/right.json'),
'room': assets.getData('descriptors/room.json')
}
var transforms = {};
var area = [0, 0, 0, 0];
function updateArea(descriptor, transform) {
var v0 = transform.by(new OOGL.Vector4(descriptor.area.x0, 0, descriptor.area.z0, 1)).toStandard();
var v1 = transform.by(new OOGL.Vector4(descriptor.area.x1, 0, descriptor.area.z1, 1)).toStandard();
area[0] = Math.min(area[0], v0.x, v1.x);
area[1] = Math.min(area[1], v0.z, v1.z);
area[2] = Math.max(area[2], v0.x, v1.x);
area[3] = Math.max(area[3], v0.z, v1.z);
}
(function visit(id, transform, angle, plugIndex) {
var module = level.modules[id];
var descriptor = descriptors[module.type];
var plug = descriptor.sockets[plugIndex];
transform.multiply(new OOGL.YRotationMatrix4(plug.angle));
transform.multiply(new OOGL.TranslationMatrix4(-plug.position.x, 0, -plug.position.z));
angle -= plug.angle;
transforms[id] = {
transform: transform,
angle: angle
};
updateArea(descriptor, transform);
for (var socketIndex in module.children) {
var child = module.children[socketIndex];
var socket = descriptor.sockets[socketIndex];
visit(child.id, transform
.by(new OOGL.TranslationMatrix4(socket.position.x, 0, socket.position.z))
.by(new OOGL.YRotationMatrix4(-socket.angle)), angle + socket.angle, child.plug);
}
})(level.root.id, OOGL.Matrix4.IDENTITY.clone(), 0, 0);
var programs = {
base: assets.getProgram('base'),
glass: assets.getProgram('glass')
};
var textures = (function (names) {
var textures = {};
names.forEach(function (name) {
textures[name + '.png'] = assets.getTexture(name + '.png');
});
return textures;
})(['walls', 'frame', 'room1', 'room2', 'room3', 'door']);
var map = new (function (width, height) {
var program = assets.getProgram('map');
program.use();
program.uniform1i('moduleCount', Object.keys(transforms).length);
program.uniform4fv('area', area);
var renderbuffer = new oogl.Renderbuffer();
renderbuffer.bind();
renderbuffer.storage(oogl.RGBA4, width, height);
var framebuffer = new oogl.Framebuffer();
framebuffer.bind();
framebuffer.renderbuffer(oogl.COLOR_ATTACHMENT0, renderbuffer);
oogl.disable(oogl.DEPTH_TEST);
oogl.viewport(0, 0, width, height);
oogl.clear(oogl.COLOR_BUFFER_BIT | oogl.DEPTH_BUFFER_BIT);
function drawModules(component) {
for (var id in transforms) {
program.uniform1i('moduleId', parseInt(id, 10));
program.uniformMat4('transform', transforms[id].transform);
modules.draw(id, component);
}
}
drawModules('walls');
drawModules('frames');
drawModules('glasses');
oogl.flush();
var pixels = new Uint8Array(width * height * 4);
oogl.readPixels(0, 0, width, height, oogl.RGBA, oogl.UNSIGNED_BYTE, pixels);
framebuffer._delete();
oogl.enable(oogl.DEPTH_TEST);
this.getModuleId = function (x, z) {
x = Math.floor((x - area[0]) * width / (area[2] - area[0]));
z = Math.floor((z - area[1]) * height / (area[3] - area[1]));
var offset = (z * width + x) * 4;
if ((offset >= 0) && (offset < width * height * 4)) {
var red = Math.floor(pixels[offset] / 16);
var green = Math.floor(pixels[offset + 1] / 16);
var blue = Math.floor(pixels[offset + 2] / 16);
return red + (green << 4) + (blue << 8);
} else {
return -1;
}
};
})(512, 512);
function drawModule(program, moduleId, componentId) {
program.uniformMat4('transform', transforms[moduleId].transform);
program.uniform1f('angle', transforms[moduleId].angle);
modules.draw(moduleId, componentId);
}
function drawModules(camera, componentId, programName, textureName) {
textures[textureName].bind();
var program = programs[programName];
program.use();
program.uniform1f('screenRatio', width / height);
camera.uniform(program);
drawModule(program, 1, componentId);
//var moduleId = map.getModuleId(camera.getX(), camera.getZ());
//if (moduleId in transforms) {
// drawModule(program, moduleId, componentId);
// var mates = level.modules[moduleId].mates;
// for (var i = 0; i < mates.length; i++) {
// drawModule(program, mates[i], componentId);
// }
//}
}
this.draw = function (camera) {
modules.forEachComponent(function (componentId, programName, textureName) {
if (programName != 'glass') {
drawModules(camera, componentId, programName, textureName);
}
});
modules.forEachComponent(function (componentId, programName, textureName) {
if (programName == 'glass') {
drawModules(camera, componentId, programName, textureName);
}
});
};
}