Commit 1e800dc
authored
Converted all samples to use AgilitySDK 1.618.3 (#932)
* Converted 11On12 sample
* D3D12 Bundles converted
* D3D12 Depth Bounds Test converted
* D3D12 Dynamic Indexing converted
* Updated PIX package
* Updated PIX package
* D3D12 Execute Indirect converted
* D3D12 Fullscreen converted
* D3D12 HDR converted
* All D3D12 HelloWorld samples converted
* D3D12 Heterogeneous Multiadapter converted
* All D3D12 Linked GPUs samples converted
* All D3D12 Mesh Shaders samples converted
* D3D12 Multithreading converted
* D3D12 nBody Gravity converted
* D3D12 7on12 converted
* D3D12 Pipeline State Cache converted
* D3D12 Prediction Queries converted
* All D3D12 Raytracing converted
* D3D12 Reserved Resources converted
* D3D12 Small Resources converted
* D3D12 Residency converted
* D3D12 SM6 Wave Intrinsics converted
* D3D12 Variable Rate Shading converted
* D3D12 xGPU converted
* Added warning supression
* Restore preview
* Restore preview packages
* Revert sln
* Revert unneeded change
* Revert sln
* Update tight alignment again1 parent 644ddd7 commit 1e800dc
197 files changed
Lines changed: 655 additions & 105050 deletions
File tree
- MiniEngine/Core
- Samples/Desktop
- D3D1211On12/src
- D3D12Bundles/src
- D3D12DepthBoundsTest/src
- D3D12DynamicIndexing/src
- D3D12ExecuteIndirect/src
- D3D12Fullscreen/src
- D3D12HDR/src
- D3D12HelloWorld/src
- HelloBundles
- HelloConstBuffers
- HelloFrameBuffering
- HelloGenericPrograms
- HelloTexture
- HelloTightAlignment
- HelloTriangle
- HelloVADecode
- HelloVAEncode
- HelloVAResourceInterop
- HelloWindow
- HelloWorkGraphs
- WorkGraphsSandbox
- D3D12HeterogeneousMultiadapter/src
- D3D12LinkedGpus/src
- D3DX12AffinityLayer
- LinkedGpusAffinity
- LinkedGpus
- SingleGpu
- D3D12MeshShaders/src
- DynamicLOD
- MeshletCull
- MeshletGenerator
- MeshletInstancing
- MeshletRender
- D3D12Multithreading/src
- D3D12On7/src
- D3D12PipelineStateCache/src
- D3D12PredicationQueries/src
- D3D12Raytracing/src
- D3D12RaytracingHelloWorld
- D3D12RaytracingLibrarySubobjects
- D3D12RaytracingOpacityMicromaps
- D3D12RaytracingProceduralGeometry
- D3D12RaytracingSakuraForestSER
- D3D12RaytracingSimpleLighting
- D3D12ReservedResources/src
- D3D12Residency/src
- D3D12SM6WaveIntrinsics/src
- D3D12SmallResources/src
- D3D12VariableRateShading/src
- D3D12nBodyGravity/src
- D3D12xGPU/src
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