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Copy pathpilotControl.py
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213 lines (161 loc) · 5.52 KB
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# -*- coding: utf-8 -*-
"""
Created on Sun Dec 11 21:14:11 2016
@author: Mikes
"""
#//TODO: Figure out more sophisticated way of passing buffer.
# Create getters and setters
import threading
class pilotControl(object):
"""Module provides user input object
"""
def __init__(self):
self.lock = threading.Lock()
self._Header1 = 0xFF
self._Header2 = 0xFF
self._Buttons1 = 0x00
self._Buttons2 = 0x00
self._joystick = [511, 511, 511, 511]
self._Fire = 0
self._Strafe = 0
self._Rate1 = 0
self._Rate2 = 0
self._Rate3 = 0
self._Rate4 = 0
self._Safe = 0
self._Arm = 0
def MoveFwd(self,val):
self.lock.acquire()
self._unset_Strafe()
self._joystick[2] = self._clamp(val,0,1023)
self.lock.release()
def MoveBack(self,val):
self.lock.acquire()
self._unset_Strafe()
self._joystick[2] = self._clamp(val,0,1023)
print(self._joystick[2])
self.lock.release()
def MoveTurnRight(self,val):
self.lock.acquire()
self._unset_Strafe()
self._joystick[3] = self._clamp(val,0,1023)
self.lock.release()
def MoveTurnLeft(self,val):
self.lock.acquire()
self._unset_Strafe()
self._joystick[3] = self._clamp(val,0,1023)
self.lock.release()
# Button 1
def set_Safe(self):
self.lock.acquire()
self._Buttons1 |= 0x04
self.lock.release()
def unset_Safe(self):
self.lock.acquire()
self._Buttons1 &= ~0x04
self.lock.release()
def set_Arm(self):
self.lock.acquire()
self._Buttons1 |= 0x08
self.lock.release()
def unset_Arm(self):
self.lock.acquire()
self._Buttons1 &= ~0x08
self.lock.release()
def setTurretUp(self):
self.lock.acquire()
self._Buttons1 |= 0x10
self.lock.release()
def unsetTurretUp(self):
self.lock.acquire()
self._Buttons1 &= ~0x10
self.lock.release()
def setTurretLeft(self):
self.lock.acquire()
self._Buttons1 |= 0x20
self.lock.release()
def unsetTurretLeft(self):
self.lock.acquire()
self._Buttons1 &= ~0x20
self.lock.release()
def setTurretDown(self):
self.lock.acquire()
self._Buttons1 |= 0x40
self.lock.release()
def unsetTurretDown(self):
self.lock.acquire()
self._Buttons1 &= ~0x40
self.lock.release()
def setTurretRight(self):
self.lock.acquire()
self._Buttons1 |= 0x80
self.lock.release()
def unsetTurretRight(self):
self.lock.acquire()
self._Buttons1 &= ~0x80
self.lock.release()
# Button 2
def set_Rate1(self,val):
self.lock.acquire()
self._Buttons2 = self._Buttons2 ^ 0x01
self.lock.release()
def set_Rate2(self,val):
self.lock.acquire()
self._Buttons2 = self._Buttons2 ^ 0x02
self.lock.release()
def set_Rate3(self,val):
self.lock.acquire()
self._Buttons2 = self._Buttons2 ^ 0x04
self.lock.release()
def set_Rate4(self,val):
self.lock.acquire()
self._Buttons2 = self._Buttons2 ^ 0x08
self.lock.release()
def set_Fire(self):
self.lock.acquire()
self._Buttons2 |= 0x20
self.lock.release()
def unset_Fire(self):
self.lock.acquire()
self._Buttons2 &= ~0x20
self.lock.release()
def _set_Strafe(self):
self._Buttons2 |= 0x10
def _unset_Strafe(self):
self._Buttons2 &= ~0x10
def MoveStrafeLeft(self,val):
self.lock.acquire()
self._set_Strafe()
self._joystick[3] = self._clamp(val,0,1023)
self.lock.release()
def MoveStrafeRight(self,val):
self.lock.acquire()
self._set_Strafe()
self._joystick[3] = self._clamp(val,0,1023)
self.lock.release()
def _clamp(self, n, smallest, largest):
return max(smallest, min(n, largest))
def _swap16(self, x):
return bytes([(x & 0xFF)]) + bytes([(x >> 8) & 0xFF])
def _hiByteVal(self, x):
return ((x >> 8) & 0xFF)
def _loByteVal(self, x):
return (x & 0xFF)
def _byteSum(self,x):
return(self._hiByteVal(x) + self._loByteVal(x))
def _checkSum(self):
iChcksum = self._Buttons1 + self._Buttons2 + \
self._byteSum(self._joystick[0]) + self._byteSum(self._joystick[1]) + \
self._byteSum(self._joystick[2]) + self._byteSum(self._joystick[3])
return(bytes([255-(iChcksum & 0xFF)]))
def getBuffor(self):
self.lock.acquire()
"""Return a byte array for TX"""
Buff = bytes([self._Header1]) + bytes([self._Header2]) + bytes([self._Buttons1]) \
+ bytes([self._Buttons2]) + self._swap16(self._joystick[3]) + self._swap16(self._joystick[2]) + self._swap16(self._joystick[1]) \
+ self._swap16(self._joystick[0]) + self._checkSum()
self.lock.release()
return Buff
pltInput = pilotControl()
if __name__ == "__main__":
print(pltInput.getBuffor())