Hi there, thanks for publishing your s-curve implementation!
I've been hunting around the net for an implementation that also accounts for an initial acceleration. I noticed that your implementation handles initial velocity, though assumes an initial acceleration of 0.0. The reason I'm interested in handling the initial acceleration is that I'm currently working with an interactive, kinetic artwork where the actuators' target positions change in real-time. I've been considering implementing something inspired by this paper, though am curious whether you have another approach in mind that you'd consider implementing in this crate?
Hi there, thanks for publishing your s-curve implementation!
I've been hunting around the net for an implementation that also accounts for an initial acceleration. I noticed that your implementation handles initial velocity, though assumes an initial acceleration of
0.0. The reason I'm interested in handling the initial acceleration is that I'm currently working with an interactive, kinetic artwork where the actuators' target positions change in real-time. I've been considering implementing something inspired by this paper, though am curious whether you have another approach in mind that you'd consider implementing in this crate?