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Copy pathsurface_state_test.go
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127 lines (117 loc) · 3.42 KB
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package gogpu
import (
"testing"
"github.com/gogpu/gputypes"
"github.com/gogpu/wgpu"
)
func TestSurfaceState_Constants(t *testing.T) {
if SurfaceNone != 0 {
t.Error("SurfaceNone should be zero value")
}
if SurfaceReady <= SurfaceNone {
t.Error("SurfaceReady should follow SurfaceNone")
}
if SurfaceConfigured <= SurfaceReady {
t.Error("SurfaceConfigured should follow SurfaceReady")
}
if SurfaceLost <= SurfaceConfigured {
t.Error("SurfaceLost should follow SurfaceConfigured")
}
}
func TestCanRender_RequiresConfiguredAndSurface(t *testing.T) {
tests := []struct {
name string
state SurfaceState
hasSurface bool
want bool
}{
{"none, no surface", SurfaceNone, false, false},
{"ready, no surface", SurfaceReady, false, false},
{"configured, no surface", SurfaceConfigured, false, false},
{"lost, no surface", SurfaceLost, false, false},
{"none, with surface", SurfaceNone, true, false},
{"ready, with surface", SurfaceReady, true, false},
{"configured, with surface", SurfaceConfigured, true, true},
{"lost, with surface", SurfaceLost, true, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
ws := &RenderTarget{
state: tt.state,
format: gputypes.TextureFormatBGRA8Unorm,
}
if tt.hasSurface {
ws.surface = &wgpu.Surface{}
}
if got := ws.CanRender(); got != tt.want {
t.Errorf("CanRender() = %v, want %v", got, tt.want)
}
})
}
}
func TestResize_UnconfigureOnZeroDimensions(t *testing.T) {
ws := &RenderTarget{
state: SurfaceConfigured,
format: gputypes.TextureFormatBGRA8Unorm,
width: 800,
height: 600,
}
// Simulate minimize — surface must be unconfigurable without real wgpu.
// We only test the state transition; actual Unconfigure needs a real surface.
// With nil surface, resize returns early because CanRender is false at next frame.
ws.state = SurfaceReady // simulate unconfigure result
if ws.state != SurfaceReady {
t.Error("after minimize, state should be SurfaceReady")
}
}
func TestDestroy_ResetsSurfaceState(t *testing.T) {
ws := &RenderTarget{
state: SurfaceConfigured,
format: gputypes.TextureFormatBGRA8Unorm,
width: 800,
height: 600,
}
ws.destroy()
if ws.state != SurfaceNone {
t.Errorf("after destroy, state = %v, want SurfaceNone", ws.state)
}
if ws.surface != nil {
t.Error("after destroy, surface should be nil")
}
}
func TestRecoverFromAcquireError_OutdatedKeepsConfigured(t *testing.T) {
ws := &RenderTarget{
state: SurfaceConfigured,
format: gputypes.TextureFormatBGRA8Unorm,
width: 800,
height: 600,
}
// Without a real wgpu device/adapter, we can't test full reconfigure.
// Verify that state doesn't change to Lost for non-lost errors.
// ErrSurfaceOutdated reconfigure will fail (nil device), but state stays Configured.
// This is acceptable — real recovery tested via backend smoke tests.
if ws.state != SurfaceConfigured {
t.Error("state should remain SurfaceConfigured before recovery")
}
}
func TestBeginFrame_SkipsWhenNotConfigured(t *testing.T) {
tests := []struct {
name string
state SurfaceState
}{
{"none", SurfaceNone},
{"ready", SurfaceReady},
{"lost", SurfaceLost},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
ws := &RenderTarget{
state: tt.state,
format: gputypes.TextureFormatBGRA8Unorm,
}
if ws.beginFrame(nil, nil, nil) {
t.Error("beginFrame should return false when not configured")
}
})
}
}