hey I know you probably dont remember me but im that one guy who had the control ui concept art a long time ago (flame on blue bg pfp also)
i have some more suggestions if you'll listen
most of these relate to packaging the level set as a geode mod in some way (which is already added)
will reply with concept art once finished
-When packaging it into a geode mod, editing the mod in some shape or form would be awesome.
-More Icons Support, while editing the mod can add icons and make achievements (can make achievements reward anything including the custom icons)
-Two words: The Tower (With options to add a floor at the top of the towerLayer)
-Changing background colors of main levels (which you stated is terrifying to implement) with a color wheel
-While editing the mod, can drop in texture packs to apply automatically in the mod (may also make it so that when the packaged mod is installed it requires "Happy Textures")
please add these i think they're really cool
hey I know you probably dont remember me but im that one guy who had the control ui concept art a long time ago (flame on blue bg pfp also)
i have some more suggestions if you'll listen
most of these relate to packaging the level set as a geode mod in some way (which is already added)
will reply with concept art once finished
-When packaging it into a geode mod, editing the mod in some shape or form would be awesome.
-More Icons Support, while editing the mod can add icons and make achievements (can make achievements reward anything including the custom icons)
-Two words: The Tower (With options to add a floor at the top of the towerLayer)
-Changing background colors of main levels (which you stated is terrifying to implement) with a color wheel
-While editing the mod, can drop in texture packs to apply automatically in the mod (may also make it so that when the packaged mod is installed it requires "Happy Textures")
please add these i think they're really cool