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| 1 | +using System; |
| 2 | + |
| 3 | +using UnityEngine; |
| 4 | + |
| 5 | +namespace RealScience.Conditions |
| 6 | +{ |
| 7 | + class RealScienceCondition_Crew : RealScienceCondition |
| 8 | + { |
| 9 | + // common properties |
| 10 | + public string conditionType = "Crew"; |
| 11 | + public bool restriction = false; |
| 12 | + public string exclusion = ""; |
| 13 | + public float dataRateModifier = 1f; |
| 14 | + public float maximumDataModifier = 1f; |
| 15 | + public float maximumDataBonus = 0f; |
| 16 | + |
| 17 | + // specific properties |
| 18 | + public int minimumCrew = 1; |
| 19 | + public int maximumCrew = 20; |
| 20 | + |
| 21 | + public override float DataRateModifier |
| 22 | + { |
| 23 | + get { return dataRateModifier; } |
| 24 | + } |
| 25 | + public override float MaximumDataModifier |
| 26 | + { |
| 27 | + get { return maximumDataModifier; } |
| 28 | + } |
| 29 | + public override float MaximumDataBonus |
| 30 | + { |
| 31 | + get { return maximumDataBonus; } |
| 32 | + } |
| 33 | + public override bool IsRestriction |
| 34 | + { |
| 35 | + get { return restriction; } |
| 36 | + } |
| 37 | + public override string Exclusion |
| 38 | + { |
| 39 | + get { return exclusion; } |
| 40 | + } |
| 41 | + protected string tooltip; |
| 42 | + public override string Tooltip |
| 43 | + { |
| 44 | + get { return tooltip; } |
| 45 | + } |
| 46 | + public override string Name |
| 47 | + { |
| 48 | + get { return conditionType; } |
| 49 | + } |
| 50 | + |
| 51 | + public override EvalState Evaluate(Part part, float deltaTime, ExperimentState state) |
| 52 | + { |
| 53 | + bool valid = false; |
| 54 | + tooltip = "\nCrewed Condition"; |
| 55 | + if (restriction) |
| 56 | + { |
| 57 | + if (exclusion.ToLower() == "reset") |
| 58 | + tooltip += "\nThe following condition must <b>not</b> be met. If they are the experiment will be <b>reset</b>."; |
| 59 | + else if (exclusion.ToLower() == "fail") |
| 60 | + tooltip += "\nThe following condition must <b>not</b> be met. If they are, the experiment will <b>fail</b>."; |
| 61 | + else |
| 62 | + tooltip += "\nThe following condition must <b>not</b> be met."; |
| 63 | + } |
| 64 | + else |
| 65 | + tooltip += "\nThe following condition must be met."; |
| 66 | + |
| 67 | + int currentCrew = part.vessel.GetCrewCount(); |
| 68 | + if (currentCrew >= minimumCrew && currentCrew <= maximumCrew) |
| 69 | + valid = true; |
| 70 | + |
| 71 | + if (!restriction) |
| 72 | + { |
| 73 | + if (valid) |
| 74 | + return EvalState.VALID; |
| 75 | + else |
| 76 | + return EvalState.INVALID; |
| 77 | + } |
| 78 | + else |
| 79 | + { |
| 80 | + if (!valid) |
| 81 | + return EvalState.VALID; |
| 82 | + else |
| 83 | + { |
| 84 | + if (exclusion.ToLower() == "reset") |
| 85 | + return EvalState.RESET; |
| 86 | + else if (exclusion.ToLower() == "fail") |
| 87 | + return EvalState.FAILED; |
| 88 | + else |
| 89 | + return EvalState.INVALID; |
| 90 | + } |
| 91 | + } |
| 92 | + } |
| 93 | + public override void Load(ConfigNode node) |
| 94 | + { |
| 95 | + // Load common properties |
| 96 | + if (node.HasValue("conditionType")) |
| 97 | + conditionType = node.GetValue("conditionType"); |
| 98 | + if (node.HasValue("exclusion")) |
| 99 | + exclusion = node.GetValue("exclusion"); |
| 100 | + if (node.HasValue("restriction")) |
| 101 | + { |
| 102 | + try |
| 103 | + { |
| 104 | + restriction = bool.Parse(node.GetValue("restriction")); |
| 105 | + } |
| 106 | + catch (FormatException) |
| 107 | + { |
| 108 | + restriction = false; |
| 109 | + } |
| 110 | + } |
| 111 | + if (node.HasValue("dataRateModifier")) |
| 112 | + { |
| 113 | + try |
| 114 | + { |
| 115 | + dataRateModifier = float.Parse(node.GetValue("dataRateModifier")); |
| 116 | + } |
| 117 | + catch (FormatException) |
| 118 | + { |
| 119 | + dataRateModifier = 1f; |
| 120 | + } |
| 121 | + } |
| 122 | + // Load specific properties |
| 123 | + if (node.HasValue("minimumCrew")) |
| 124 | + minimumCrew = int.Parse(node.GetValue("minimumCrew")); |
| 125 | + if (node.HasValue("maximumCrew")) |
| 126 | + maximumCrew = int.Parse(node.GetValue("maximumCrew")); |
| 127 | + } |
| 128 | + public override void Save(ConfigNode node) |
| 129 | + { |
| 130 | + // Save common properties |
| 131 | + node.AddValue("conditionType", conditionType); |
| 132 | + node.AddValue("restriction", restriction); |
| 133 | + node.AddValue("exclusion", exclusion); |
| 134 | + node.AddValue("dataRateModifier", dataRateModifier); |
| 135 | + node.AddValue("minimumCrew", minimumCrew); |
| 136 | + node.AddValue("maximumCrew", maximumCrew); |
| 137 | + } |
| 138 | + } |
| 139 | +} |
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