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![security-medium](https://www.gstatic.com/codereviewagent/security-medium-priority.svg) ![medium](https://www.gstatic.com/codereviewagent/medium-priority.svg) #81

@jun92

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@jun92

security-medium medium

The HandleReqUpdatePlayerName method accepts a player name from a client-supplied packet and passes it directly to the UpdatePlayerName method without any validation or sanitization. An attacker could provide an arbitrarily long string, leading to a Denial of Service (DoS) by consuming database space or memory. Furthermore, if this name is later rendered in a UI without proper escaping, it could lead to Cross-Site Scripting (XSS) or other injection attacks. Implement strict validation on the PlayerName input, including a maximum length check and potentially a whitelist of allowed characters.

Originally posted by @gemini-code-assist[bot] in #80 (comment)

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