- Circular Timer Progress - Visual progress indicator around timer
- Animated Station Badges - Glow effects and entrance animations
- Progress Bars - Visual progress with connecting lines
- Power Meter - Real-time power visualization
- Combo Indicator - Streak tracking with animations
- Dynamic Instructions - Context-aware instruction updates
- Power Indicator - Visual power level display
- Contextual Tips - Auto-appearing hints after inactivity
- Smooth Animations - Polished transitions
- Streak Tracking - Current and best streak
- Perfect Stations - Count of zero-miss stations
- Time Analytics - Average time per station
- Miss Tracking - Detailed miss counts by station
import { PerformanceTracker, createPerformanceIndicator } from '../utils/PerformanceTracker';
const tracker = PerformanceTracker.getInstance();
tracker.startStation('cornhole');
tracker.completeStation('cornhole', misses);
const stats = tracker.getStats();- Light - Subtle feedback
- Medium - Standard feedback
- Heavy - Strong feedback
- Success - Green flash
- Error - Red shake
- Camera shake
- Screen flash
- Impact indicators
- Tap feedback
import { triggerHaptic, createImpactIndicator } from '../utils/HapticFeedback';
triggerHaptic(scene, 'success');
createImpactIndicator(scene, x, y, 'hit');- Step-by-step Tutorials - Guided onboarding
- Contextual Hints - Quick tooltips
- Skip Functionality - Optional tutorials
- LocalStorage - Remembers completion
import { createTutorialOverlay, TutorialManager } from '../utils/TutorialSystem';
if (TutorialManager.shouldShowTutorial()) {
const tutorial = createTutorialOverlay(scene, steps, () => {
TutorialManager.markTutorialComplete();
});
}- Burst - Radial particle explosion
- Spiral - Spiral particle effect
- Wave - Expanding wave rings
- Explosion - Multi-stage explosion
- Rainbow - Colorful particle burst
- Shake - Text shake animation
- Collapse - Vertical collapse
- Fade - Fade out effect
- Bounce - Bounce animation
- Spin - Rotation effect
import { createSuccessAnimation, createFailAnimation, getRandomSuccessStyle } from '../utils/AnimationVariants';
createSuccessAnimation(scene, x, y, getRandomSuccessStyle(), 'NICE!');
createFailAnimation(scene, x, y, 'shake', 'MISS!');- Ripple Effects - Expanding circles
- Enhanced Confetti - More particles, variety
- Glow Effects - Text glow animations
- Color Variations - Dynamic color schemes
- Impact Particles - Red particle burst
- Enhanced Shake - Stronger camera shake
- Red Flash - Visual feedback
- Text Animations - Multiple animation styles
import { createEnhancedSceneUI, updateEnhancedTimer } from '../utils/EnhancedUI';
import { createPowerMeter } from '../utils/EnhancedUI';
const ui = createEnhancedSceneUI(this, 0, 'Misses', {
showPowerMeter: true,
showCombo: true,
});
// In update()
updateEnhancedTimer(ui.timerText, ui.timerProgress, ui.timerContainer);
// When dragging
if (ui.powerMeter) {
ui.powerMeter.container.setVisible(true);
ui.powerMeter.update(power, maxPower);
}import { PerformanceTracker, createPerformanceIndicator } from '../utils/PerformanceTracker';
const tracker = PerformanceTracker.getInstance();
const perfIndicator = createPerformanceIndicator(this, GAME_WIDTH - 100, 200);
// On station start
tracker.startStation('cornhole');
// On station complete
tracker.completeStation('cornhole', missCount);
perfIndicator.update();
perfIndicator.show();import { triggerHaptic, createTapFeedback } from '../utils/HapticFeedback';
// On success
triggerHaptic(this, 'success');
// On miss
triggerHaptic(this, 'error');
// On tap
createTapFeedback(this, pointer.x, pointer.y);import { createTutorialOverlay, TutorialManager, createQuickHint } from '../utils/TutorialSystem';
// First-time tutorial
if (TutorialManager.shouldShowTutorial()) {
const steps = [
{
id: 'welcome',
title: 'Welcome!',
message: 'Drag to aim and release to throw',
position: { x: GAME_WIDTH / 2, y: GAME_HEIGHT / 2 },
action: 'Try it now!',
},
];
createTutorialOverlay(this, steps);
}
// Quick hint
createQuickHint(this, x, y, 'Aim for the center!', 3000);- Touch-friendly hit areas
- Visual tap feedback
- Responsive layouts
- Performance optimized animations
- Consistency - Unified color scheme and animations
- Feedback - Clear visual response to actions
- Performance - Optimized for 60fps
- Accessibility - Clear visual indicators
- Polish - Smooth animations and transitions
All new features are additive - existing code continues to work. You can:
- Use new features in new scenes
- Gradually migrate existing scenes
- Mix old and new systems
- Full migration when ready
src/utils/
βββ EnhancedUI.ts # Enhanced UI components
βββ InstructionHelper.ts # Dynamic instructions
βββ PerformanceTracker.ts # Performance metrics
βββ HapticFeedback.ts # Visual haptic feedback
βββ TutorialSystem.ts # Tutorial system
βββ AnimationVariants.ts # Animation variety
βββ UIHelper.ts # Core UI (enhanced)
βββ VisualEffects.ts # Visual effects
- Integrate into scenes - Add enhanced UI to existing scenes
- Add performance tracking - Track player stats
- Implement tutorials - First-time player guidance
- Test on mobile - Verify touch feedback
- Tune animations - Adjust timing and intensity