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Hi @prdrj thank you for posting the issue. This is a known two-part issue with HM3D GLB imports. Here's what you can try:

Textures/Colors
The converter doesn't reliably resolve embedded textures in GLB files. The workaround is to go through Blender:

Open the .glb in Blender and save the .blend file
File → External Data → Unpack Resources (extracts embedded textures to disk)
Export as OBJ with Materials → Path Mode set to Copy
Run convert_mesh.py on the resulting OBJ — it handles OBJ+MTL reliably:

bash./isaaclab.sh -p scripts/tools/convert_mesh.py
scene.obj scene.usd
--make-instanceable
--collision-approximation none
If you're on IsaacSim 5.1+ / IsaacLab 2.3+, the GLB importer is improv…

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@prdrj
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