diff --git a/webxrlayers-1.bs b/webxrlayers-1.bs
index 361c9af..829d4fa 100755
--- a/webxrlayers-1.bs
+++ b/webxrlayers-1.bs
@@ -2100,6 +2100,8 @@ Authors should render depth/stencil information separately at the depth/stencil
The {{XRWebGLSubImage/motionVectorTexture}} MUST be in {{RGBA16F}} format. The author SHOULD fill in the RG components of this texture with the 2D screen-space motion vector for that area, expressed as a delta in Normalized Device Coordinates (NDC) between the current frame and the previous frame. The motion vector is computed as `(currentClipPos / currentW) - (prevClipPos / prevW)`, where `currentClipPos` and `prevClipPos` are the clip space positions of the fragment in the current and previous frames, respectively. The red channel corresponds to the delta in [=NDC=] X (horizontal), and the green channel corresponds to the delta in [=NDC=] Y (vertical). The blue channel MAY contain the delta in [=NDC=] Z (depth), and the alpha channel is unused.
+If the {{XRWebGLSubImage/motionVectorTexture}} or {{XRWebGLSubImage/depthStencilTexture}} were not submitted during the processing of the {{XRFrame}}, the [=XR Compositor=] MUST process the {{XRFrame}} as if [=space warp=] was not enabled.
+
WebXR Device API Integration {#webxrintegration}
============================