Description
The Aitasla key goes to "Aitasla Aitasla", whereas the other portals go to "Loiqe Portal" (for instance)
Maybe iterate on the visual appearance of the map markers
We can easily remove the translucent XYZ axes from the spaceship model, if you want (Edit: already done, actually)
If we add a forehead port to the helmet, the console and hatch could use those
Otherwise, we need a solution to move the helmet-to-panel wires out of the way
Two shield types = two ways to progress in the game, neat
Any time there's two of something, a player may try to combine them
I didn't realize Mirror was a shield item till I saw "SHIELD" in the cargo console
"Dyson sphere" is cool, but not nearly as cool as "Extinguish", and they mismatch
"Extinguish" brings to mind a blacksmith quenching a sword, hell yeah
Is it anti-solarpunk if we make the thing that completes the stars, some kind of star eraser?
I suggest separating the [Mac trade location] into one [Mac location] and one [trade location]
The Icon currency seems unrelated to Meseta + Suveta
Maybe Senni Market?
Spaceship is a WRECK location; old Macintosh could be a RELIC location?
Could be a place where one of the music records is found
The player gets the Cyan Map and then immediately merges it with the red map
I think the player can figure out Opal Map for themselves, and feel gratified when it works
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The Aitasla key goes to "Aitasla Aitasla", whereas the other portals go to "Loiqe Portal" (for instance)
Maybe iterate on the visual appearance of the map markers
We can easily remove the translucent XYZ axes from the spaceship model, if you want (Edit: already done, actually)
If we add a forehead port to the helmet, the console and hatch could use those
Two shield types = two ways to progress in the game, neat
"Dyson sphere" is cool, but not nearly as cool as "Extinguish", and they mismatch
I suggest separating the [Mac trade location] into one [Mac location] and one [trade location]
The player gets the Cyan Map and then immediately merges it with the red map