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Mapping.cs
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406 lines (358 loc) · 12 KB
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using System.ComponentModel;
using System.Runtime.CompilerServices;
using SDL2;
namespace GameControllers2MIDI
{
public enum InputType
{
Button = 0,
Axis = 1
}
public enum Map
{
Note = 0,
CC = 1,
Pitchbend = 2
}
public enum Key
{
C = 0, Db = 1, D = 2, Eb = 3, E = 4, F = 5,
Gb = 6, G = 7, Ab = 8, A = 9, Bb = 10, B = 11
}
// 매핑 클래스
// 입력에 대한 매핑, 값, 반전 여부, 음정, 옥타브, Velocity를 저장
public class Mapping : INotifyPropertyChanged
//public class Mapping
{
//public static Dictionary<dynamic, int> usingInputs = new Dictionary<dynamic, int>();
private InputType inputType = InputType.Button;
private dynamic input = SDL.SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A;
private Map map = Map.Note;
private int value = 60;
private bool isInverted = false;
private Key key = Key.C;
private int oct = 4;
private int velocity = 100;
private bool isUsingAbs = false;
private string inputName = "BUTTON_A";
private string mapName = "Note";
private string keyName = "C";
private string octName = "4";
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged([CallerMemberName] string propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
public Mapping()
{
this.inputName = this.input.ToString().Substring(15);
this.mapName = this.map.ToString();
this.keyName = this.key.ToString();
this.octName = this.oct.ToString();
//if(!usingInputs.ContainsKey(this.input))
//{
// usingInputs[this.input] = 0;
//}
//else
//{
// usingInputs[this.input]++;
//}
}
public Mapping(dynamic input, Map map, int value = 1, bool isInverted = false, Key key = Key.C, int oct = 4, int velocity = 100, bool isUsingAbs = false)
{
this.inputType = input.GetType() == typeof(SDL.SDL_GameControllerButton) ? InputType.Button : InputType.Axis;
this.input = input;
this.map = map;
this.value = value;
this.isInverted = isInverted;
this.key = key;
this.oct = oct;
this.velocity = velocity;
this.isUsingAbs = isUsingAbs;
this.inputName = this.input.ToString().Substring(15);
this.mapName = this.map.ToString();
this.keyName = this.key.ToString();
this.octName = this.oct.ToString();
//if (!usingInputs.ContainsKey(this.input))
//{
// usingInputs[this.input] = 0;
//}
//else
//{
// usingInputs[this.input]++;
//}
}
public Mapping(SDL.SDL_GameControllerButton input, Map map, Key key = Key.C, int oct = 4, int velocity = 100)
{
this.inputType = InputType.Button;
this.input = input;
this.map = map;
this.value = ConvertTools.CalculateNoteFromKeyAndOctave(key, oct);
this.key = key;
this.oct = oct;
this.velocity = velocity;
this.inputName = this.input.ToString().Substring(15);
this.mapName = this.map.ToString();
this.keyName = this.key.ToString();
this.octName = this.oct.ToString();
//if (!usingInputs.ContainsKey(this.input))
//{
// usingInputs[this.input] = 0;
//}
//else
//{
// usingInputs[this.input]++;
//}
}
public Mapping(SDL.SDL_GameControllerButton input, Map map, int value, int velocity = 100)
{
this.inputType = InputType.Button;
this.input = input;
this.map = map;
this.value = value;
(this.key, this.oct) = ConvertTools.CalculateKeyAndOctaveFromNote(value);
this.velocity = velocity;
this.inputName = this.input.ToString().Substring(15);
this.mapName = this.map.ToString();
this.keyName = this.key.ToString();
this.octName = this.oct.ToString();
//if (!usingInputs.ContainsKey(this.input))
//{
// usingInputs[this.input] = 0;
//}
//else
//{
// usingInputs[this.input]++;
//}
}
public Mapping(SDL.SDL_GameControllerAxis input, Map map, int value = 1, bool isInverted = false, bool isUsingAbs = false)
{
this.inputType = InputType.Axis;
this.input = input;
this.map = map;
this.value = value;
this.isInverted = isInverted;
this.isUsingAbs = isUsingAbs;
this.inputName = this.input.ToString().Substring(15);
this.mapName = this.map.ToString();
this.keyName = this.key.ToString();
this.octName = this.oct.ToString();
//if (!usingInputs.ContainsKey(this.input))
//{
// usingInputs[this.input] = 0;
//}
//else
//{
// usingInputs[this.input]++;
//}
}
public InputType InputType
{
get { return inputType; }
set { inputType = value; }
}
public dynamic Input
{
get { return input; }
set
{
input = value;
InputType newInputType = typeof(SDL.SDL_GameControllerButton) == value.GetType() ? InputType.Button : InputType.Axis;
if (inputType != newInputType)
{
if (newInputType == InputType.Button)
{
SetButtonDefalut();
}
else
{
SetAxisDefalut();
}
inputType = newInputType;
}
this.InputName = value.ToString().Substring(15);
NotifyPropertyChanged("Input");
}
}
public Map Map
{
get { return map; }
set { map = value; this.MapName = value.ToString(); NotifyPropertyChanged("Map"); }
}
public int Value
{
get { return value; }
set
{
this.value = value;
(this.Key, this.Oct) = ConvertTools.CalculateKeyAndOctaveFromNote(value);
NotifyPropertyChanged("Value");
}
}
public bool IsInverted
{
get { return isInverted; }
set { isInverted = value; NotifyPropertyChanged("IsInverted"); }
}
public Key Key
{
get { return key; }
set
{
key = value;
if (keyName != value.ToString())
{
this.KeyName = value.ToString();
}
this.value = ConvertTools.CalculateNoteFromKeyAndOctave(key, oct);
NotifyPropertyChanged("Key");
NotifyPropertyChanged("Value");
}
}
public int Oct
{
get { return oct; }
set
{
oct = value;
if (octName != value.ToString())
{
this.OctName = value.ToString();
}
this.value = ConvertTools.CalculateNoteFromKeyAndOctave(key, oct);
NotifyPropertyChanged("Oct");
NotifyPropertyChanged("Value");
}
}
public int Velocity
{
get { return velocity; }
set { velocity = value; NotifyPropertyChanged("Velocity"); }
}
public bool IsUsingAbs
{
get { return isUsingAbs; }
set { isUsingAbs = value; NotifyPropertyChanged("IsUsingAbs"); }
}
public string InputName
{
get { return inputName; }
set { inputName = value; NotifyPropertyChanged("InputName"); }
}
public string MapName
{
get { return mapName; }
set { mapName = value; Enum.TryParse<Map>(value, out map); NotifyPropertyChanged("MapName"); }
}
public string KeyName
{
get { return keyName; }
set
{
keyName = value;
Key newKey;
Enum.TryParse<Key>(value, out newKey);
this.Key = newKey;
NotifyPropertyChanged("KeyName");
}
}
public string OctName
{
get { return octName; }
set
{
octName = value;
this.Oct = int.Parse(value);
NotifyPropertyChanged("OctName");
}
}
public Dictionary<string, dynamic> ToDictionary(bool getEnumName = false)
{
Dictionary<string, dynamic> dict;
if (!getEnumName)
{
dict = new Dictionary<string, dynamic>
{
{ "inputType", inputType },
{ "input", input },
{ "map", map },
{ "value", value },
{ "isInverted", isInverted },
{ "key", key },
{ "oct", oct },
{ "velocity", velocity },
{ "isUsingAbs", isUsingAbs }
};
}
else
{
dict = new Dictionary<string, dynamic>
{
{ "input", input.ToString() },
{ "map", map.ToString()},
{ "value", value },
{ "isInverted", isInverted },
{ "key", key.ToString() },
{ "oct", oct },
{ "velocity", velocity },
{ "isUsingAbs", isUsingAbs }
};
}
return dict;
}
public void ModifyNoteProperty(int value, Key key, int oct)
{
if ((key, oct) != (this.key, this.oct))
{
this.key = key;
this.oct = oct;
this.value = ConvertTools.CalculateNoteFromKeyAndOctave(key, oct);
}
else if (value != this.value)
{
this.value = value;
(this.key, this.oct) = ConvertTools.CalculateKeyAndOctaveFromNote(value);
}
NotifyPropertyChanged();
}
public void ModifyNoteProperty(int value)
{
if (value != this.value)
{
this.value = value;
(this.key, this.oct) = ConvertTools.CalculateKeyAndOctaveFromNote(value);
}
NotifyPropertyChanged();
}
public void ModifyNoteProperty(Key key, int oct)
{
if ((key, oct) != (this.key, this.oct))
{
this.key = key;
this.oct = oct;
this.value = ConvertTools.CalculateNoteFromKeyAndOctave(key, oct);
}
NotifyPropertyChanged();
}
private void SetButtonDefalut()
{
this.Map = Map.Note;
this.Value = 60;
this.IsInverted = false;
this.Key = Key.C;
this.Oct = 4;
this.Velocity = 100;
this.IsUsingAbs = false;
}
private void SetAxisDefalut()
{
this.Map = Map.CC;
this.Value = 1;
this.IsInverted = false;
this.IsUsingAbs = false;
}
}
}