A very big rework of revghost is coming (previously GameHost), which will focus even more on the ECS Host aspect.
The Host ECS has been swapped from DefaultEcs to flecs, which provide more features (and even an explorer!) and performance improvement that will be useful in the long run.
What is kept:
- Module centric development
- Hot reload of modules
- Storage concept (but converted to a more ECS representation)
What has been removed:
- Domain (it will be more favorable to create nested worlds)
- OOP AppSystem and Module
- OOP Dependencies (use traditional ECS patterns for resolving dependencies instead)
Roadmap:
A very big rework of revghost is coming (previously GameHost), which will focus even more on the ECS Host aspect.
The Host ECS has been swapped from DefaultEcs to flecs, which provide more features (and even an explorer!) and performance improvement that will be useful in the long run.
What is kept:
What has been removed:
Roadmap: