Environment
How do you use Sentry?
Self-hosted
Which version of the SDK?
1.12.0
How did you install the package?
Git-URL
Which version of Unreal?
5.6/5.7
Is this happening in Unreal (editor) or on a player like Android, iOS, Windows?
iOS Simulator
Steps to Reproduce
- Add Sentry plugin to an Unreal 5.7 project
- Build for iOS Simulator:
Engine/Build/BatchFiles/Mac/Build.sh ProjectName IOS Development -Project=ProjectName.uproject -Architecture=iossimulator
Expected Result
Project compiles successfully for iOS Simulator.
Actual Result
Linker error:
ld: building for 'iOS-simulator', but linking in dylib (.../UnzippedFrameworks/Sentry/Sentry.embeddedframework/Sentry.framework/Sentry) built for 'iOS' clang++: error: linker command failed with exit code 1
Sentry.embeddedframework.zip contains only an arm64 iphoneos slice - no simulator slice is included.
A fix is already prepared: microneo@4ef048d
Happy to open a PR if this approach looks good.
Environment
How do you use Sentry?
Self-hosted
Which version of the SDK?
1.12.0
How did you install the package?
Git-URL
Which version of Unreal?
5.6/5.7
Is this happening in Unreal (editor) or on a player like Android, iOS, Windows?
iOS Simulator
Steps to Reproduce
Engine/Build/BatchFiles/Mac/Build.sh ProjectName IOS Development -Project=ProjectName.uproject -Architecture=iossimulatorExpected Result
Project compiles successfully for iOS Simulator.
Actual Result
Linker error:
ld: building for 'iOS-simulator', but linking in dylib (.../UnzippedFrameworks/Sentry/Sentry.embeddedframework/Sentry.framework/Sentry) built for 'iOS' clang++: error: linker command failed with exit code 1Sentry.embeddedframework.zipcontains only anarm64 iphoneosslice - no simulator slice is included.A fix is already prepared: microneo@4ef048d
Happy to open a PR if this approach looks good.