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Copy pathKerbVisionIR.csproj
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105 lines (105 loc) · 5.32 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8B7E8A9F-1234-5678-9ABC-DEF012345678}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>KerbVisionIR</RootNamespace>
<AssemblyName>KerbVisionIR</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<LangVersion>7.3</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\Program Files\Epic Games\KerbalSpaceProgram\English\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\Program Files\Epic Games\KerbalSpaceProgram\English\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\Program Files\Epic Games\KerbalSpaceProgram\English\KSP_x64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\..\..\Program Files\Epic Games\KerbalSpaceProgram\English\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\..\..\..\Program Files\Epic Games\KerbalSpaceProgram\English\KSP_x64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\..\..\..\..\..\Program Files\Epic Games\KerbalSpaceProgram\English\KSP_x64_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\..\..\..\Program Files\Epic Games\KerbalSpaceProgram\English\KSP_x64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\..\..\..\..\..\Program Files\Epic Games\KerbalSpaceProgram\English\KSP_x64_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\..\..\..\..\Program Files\Epic Games\KerbalSpaceProgram\English\KSP_x64_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>..\..\..\..\..\..\Program Files\Epic Games\KerbalSpaceProgram\English\KSP_x64_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="src\KerbVisionIR.cs" />
<Compile Include="src\VisionSettings.cs" />
<Compile Include="src\VisionSettingsWindow.cs" />
<Compile Include="src\VisionShaderEffect.cs" />
<Compile Include="src\VisionConfig.cs" />
<Compile Include="src\ToolbarButton.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Shaders\NightVisionShader.shader" />
<None Include="CHANGELOG.md" />
<None Include="CKAN-CHECKLIST.md" />
<None Include="CKAN-PUBLISHING-GUIDE.md" />
<None Include="CKAN-VALIDATION.md" />
<None Include="GameData\KerbVisionIR\Shaders\NightVision.shader" />
<None Include="KerbVisionIR.ckan" />
<None Include="KerbVisionIR.netkan" />
<None Include="START-HERE.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
if not exist "$(ProjectDir)GameData\KerbVisionIR\Plugins\" mkdir "$(ProjectDir)GameData\KerbVisionIR\Plugins\"
copy "$(TargetPath)" "$(ProjectDir)GameData\KerbVisionIR\Plugins\"
if "$(ConfigurationName)"=="Debug" copy "$(TargetDir)$(TargetName).pdb" "$(ProjectDir)GameData\KerbVisionIR\Plugins\" 2>nul
</PostBuildEvent>
</PropertyGroup>
</Project>