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Copy pathdcnet.c
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67 lines (60 loc) · 1.57 KB
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#include "toyserver.h"
#include <dcserver/discord.h>
#include <dcserver/status.h>
#include <stdlib.h>
#include <unistd.h>
extern char DCNetGameId[];
static void clientList(Client *client, void *arg)
{
char *list = (char *)arg;
char *name = discordEscape(client->listItem.name);
strcat(list, name);
free(name);
strcat(list, "\n");
}
void discordGameCreated(GameRoom *gameRoom)
{
statusCreateGame(DCNetGameId);
char content[128];
char *name = discordEscape(gameRoom->players[0]->listItem.name);
sprintf(content, "Player **%s** created a game on track **TRACK %d**", name,
(gameRoom->gameParams[3] & 0x7f) + 1);
free(name);
char list[1024];
list[0] = '\0';
ncServerEnumClients(clientList, list);
discordNotif("toyracer", content, "Connected Players", list);
}
void discordRaceStart(GameRoom *gameRoom)
{
if (gameRoom->playerCount <= 1)
return;
char title[128];
sprintf(title, "TRACK %d: Race Start", (gameRoom->gameParams[3] & 0x7f) + 1);
char text[1024];
text[0] = '\0';
for (unsigned i = 0; i < gameRoom->playerCount; i++)
{
char *name = discordEscape(gameRoom->players[i]->listItem.name);
strcat(text, name);
free(name);
strcat(text, " (");
strcat(text, TrCars[gameRoom->playerParams[i]]);
char *p = text + strlen(text) - 1;
while (*p == ' ')
*p-- = '\0';
strcat(text, ")\n");
}
discordNotif("toyracer", "", title, text);
}
void updateStatus()
{
static time_t lastUpdate;
if (TimerRef - lastUpdate < statusPingInterval() * 1000)
return;
if (lastUpdate == 0)
statusReset(DCNetGameId);
else
statusPing(DCNetGameId);
lastUpdate = TimerRef;
}