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1 parent 456810e commit d90f40d

1 file changed

Lines changed: 20 additions & 20 deletions

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core/achievements/achievements.cpp

Lines changed: 20 additions & 20 deletions
Original file line numberDiff line numberDiff line change
@@ -100,7 +100,7 @@ class Achievements
100100
void handleShowLeaderboardTracker(const rc_client_event_t *event);
101101
void handleHideLeaderboardTracker(const rc_client_event_t *event);
102102
void handleUpdateLeaderboardTracker(const rc_client_event_t *event);
103-
static void emuEventCallback(Event event, void *arg);
103+
static void emuEventCallback(EmuEvent event, void *arg);
104104

105105
rc_client_t *rc_client = nullptr;
106106
bool loggedOn = false;
@@ -171,21 +171,21 @@ OnLoad _([]() { Achievements::Instance(); });
171171

172172
Achievements::Achievements()
173173
{
174-
EventManager::listen(Event::Start, emuEventCallback, this);
175-
EventManager::listen(Event::Terminate, emuEventCallback, this);
176-
EventManager::listen(Event::Pause, emuEventCallback, this);
177-
EventManager::listen(Event::Resume, emuEventCallback, this);
178-
EventManager::listen(Event::DiskChange, emuEventCallback, this);
174+
EventManager::listen(EmuEvent::Start, emuEventCallback, this);
175+
EventManager::listen(EmuEvent::Terminate, emuEventCallback, this);
176+
EventManager::listen(EmuEvent::Pause, emuEventCallback, this);
177+
EventManager::listen(EmuEvent::Resume, emuEventCallback, this);
178+
EventManager::listen(EmuEvent::DiskChange, emuEventCallback, this);
179179
idleThread.setPeriod(1000);
180180
}
181181

182182
Achievements::~Achievements()
183183
{
184-
EventManager::unlisten(Event::Start, emuEventCallback, this);
185-
EventManager::unlisten(Event::Terminate, emuEventCallback, this);
186-
EventManager::unlisten(Event::Pause, emuEventCallback, this);
187-
EventManager::unlisten(Event::Resume, emuEventCallback, this);
188-
EventManager::unlisten(Event::DiskChange, emuEventCallback, this);
184+
EventManager::unlisten(EmuEvent::Start, emuEventCallback, this);
185+
EventManager::unlisten(EmuEvent::Terminate, emuEventCallback, this);
186+
EventManager::unlisten(EmuEvent::Pause, emuEventCallback, this);
187+
EventManager::unlisten(EmuEvent::Resume, emuEventCallback, this);
188+
EventManager::unlisten(EmuEvent::DiskChange, emuEventCallback, this);
189189
term();
190190
}
191191

@@ -806,25 +806,25 @@ void Achievements::resumeGame()
806806
term();
807807
}
808808

809-
void Achievements::emuEventCallback(Event event, void *arg)
809+
void Achievements::emuEventCallback(EmuEvent event, void *arg)
810810
{
811811
Achievements *instance = ((Achievements *)arg);
812812
switch (event)
813813
{
814-
case Event::Start:
815-
case Event::Resume:
814+
case EmuEvent::Start:
815+
case EmuEvent::Resume:
816816
instance->resumeGame();
817817
break;
818-
case Event::Terminate:
818+
case EmuEvent::Terminate:
819819
instance->unloadGame();
820820
break;
821-
case Event::VBlank:
821+
case EmuEvent::VBlank:
822822
rc_client_do_frame(instance->rc_client);
823823
break;
824-
case Event::Pause:
824+
case EmuEvent::Pause:
825825
instance->pauseGame();
826826
break;
827-
case Event::DiskChange:
827+
case EmuEvent::DiskChange:
828828
instance->diskChange();
829829
break;
830830
default:
@@ -892,7 +892,7 @@ void Achievements::gameLoaded(int result, const char *errorMessage)
892892
}
893893
active = true;
894894
loadingGame = false;
895-
EventManager::listen(Event::VBlank, emuEventCallback, this);
895+
EventManager::listen(EmuEvent::VBlank, emuEventCallback, this);
896896
NOTICE_LOG(COMMON, "RA: game %d loaded: %s, achievements %d leaderboards %d rich presence %d", info->id, info->title,
897897
rc_client_has_achievements(rc_client), rc_client_has_leaderboards(rc_client), rc_client_has_rich_presence(rc_client));
898898
if (!rc_client_is_processing_required(rc_client))
@@ -926,7 +926,7 @@ void Achievements::unloadGame()
926926
return;
927927
active = false;
928928
paused = false;
929-
EventManager::unlisten(Event::VBlank, emuEventCallback, this);
929+
EventManager::unlisten(EmuEvent::VBlank, emuEventCallback, this);
930930
// wait for all async tasks before unloading the game
931931
stopThreads();
932932
rc_client_unload_game(rc_client);

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