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#===========================================================================================================================#
# CMake version
#===========================================================================================================================#
cmake_minimum_required(VERSION 3.16)
message("## cmake: ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}")
#===========================================================================================================================#
# Check OS
#===========================================================================================================================#
if (APPLE)
option(TCH_OS_MACOSX "MacOSX" ON)
option(TCH_OS_UNIX "Unix" ON)
message("## system: apple")
elseif(UNIX AND NOT APPLE)
option(TCH_OS_LINUX "Liunx" ON)
option(TCH_OS_UNIX "Unix" ON)
message("## system: Linux")
elseif(WIN32)
option(TCH_OS_WIN32 "Win32" ON)
message("## system: windows")
endif()
#===========================================================================================================================#
# output paths
#===========================================================================================================================#
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/publish)
#===========================================================================================================================#
# Project
#===========================================================================================================================#
project(LearnLua
VERSION 0.1.0
DESCRIPTION "Learn about Lua"
LANGUAGES CXX
)
# some directories of project
message("## proejct: ${PROJECT_NAME} ${PROJECT_VERSION}")
message("## CMAKE_BINARY_DIR: ${CMAKE_BINARY_DIR}")
message("## CMAKE_ARCHIVE_OUTPUT_DIRECTORY: ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}")
message("## CMAKE_LIBRARY_OUTPUT_DIRECTORY: ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}")
message("## CMAKE_RUNTIME_OUTPUT_DIRECTORY: ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
#===========================================================================================================================#
# System Config header
#===========================================================================================================================#
configure_file(
${CMAKE_SOURCE_DIR}/sysconfig/SysConfig.h.in
${CMAKE_BINARY_DIR}/sysconfig/SysConfig.h
)
set(sysconfig_dir ${CMAKE_BINARY_DIR}/sysconfig)
#===========================================================================================================================#
# distinguish different compilers
#===========================================================================================================================#
set(CXX_COMPILER_IS_GCC OFF) # gcc
set(CXX_COMPILER_IS_CLANG OFF) # clang
set(CXX_COMPILER_IS_MSVC OFF) # msvc
set(CXX_COMPILER_IS_CLANG_CL OFF) # clang-cl
set(CXX_COMPILER_IS_GNU_LIKE OFF) # gcc, clang, clang-cl
set(CXX_COMPILER_IS_GCC_CLANG OFF) # gcc, clang
set(CXX_COMPILER_IS_CLANG_ALL OFF) # clang, clang-cl
set(CXX_COMPILER_IS_MSVC_LIKE OFF) # msvc, clang-cl
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU")
set(CXX_COMPILER_IS_GCC ON)
set(CXX_COMPILER_IS_GNU_LIKE ON)
set(CXX_COMPILER_IS_GCC_CLANG ON)
message("## Compiler: gcc")
elseif (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if (CMAKE_CXX_SIMULATE_ID MATCHES "MSVC" AND CMAKE_CL_64)
set(CXX_COMPILER_IS_CLANG_CL ON)
set(CXX_COMPILER_IS_GNU_LIKE ON)
set(CXX_COMPILER_IS_CLANG_ALL ON)
set(CXX_COMPILER_IS_MSVC_LIKE ON)
message("## Compiler: clang-cl")
else ()
set(CXX_COMPILER_IS_CLANG ON)
set(CXX_COMPILER_IS_GNU_LIKE ON)
set(CXX_COMPILER_IS_GCC_CLANG ON)
set(CXX_COMPILER_IS_CLANG_ALL ON)
message("## Compiler: clang")
endif ()
elseif (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
set(CXX_COMPILER_IS_MSVC ON)
set(CXX_COMPILER_IS_MSVC_LIKE ON)
message("## Compiler: msvc")
else ()
message(FATAL_ERROR "Unsupported Compiler!")
endif ()
#===========================================================================================================================#
# compiler flags
#===========================================================================================================================#
# general compiler flags, C++ standard, warnings, etc.
add_library(general_cxx_compiler_flags INTERFACE)
# C++ standard
target_compile_features(general_cxx_compiler_flags INTERFACE cxx_std_20)
# warning options for different toolchain
target_compile_options(general_cxx_compiler_flags INTERFACE
$<$<BOOL:${CXX_COMPILER_IS_GNU_LIKE}>:$<BUILD_INTERFACE:
-Wall
-Wextra
-Wshadow
-pedantic-errors
-Wformat=2
-Wno-unused-parameter
>>
$<$<BOOL:${CXX_COMPILER_IS_MSVC}>:$<BUILD_INTERFACE:
/W3
>>
)
# extra compiler flags, like for inevitable annoying third-party library headers' warnings
add_library(extra_cxx_compiler_flags INTERFACE)
target_compile_options(extra_cxx_compiler_flags INTERFACE
# $<${CXX_COMPILER_IS_GNU_LIKE}:$<BUILD_INTERFACE:
# -Wno-volatile
# >>
)
#===========================================================================================================================#
# macros that help to collect headers and sources
#===========================================================================================================================#
# collect header directories and header files
macro(collect_header_files dir return_dir_list return_header_list)
set(header_list "")
file(GLOB_RECURSE header_list
${dir}/*.h
${dir}/*.hpp
)
set(dir_list "")
foreach(file_path ${header_list})
get_filename_component(dir_path ${file_path} PATH)
set(dir_list ${dir_list} ${dir_path})
endforeach()
list(REMOVE_DUPLICATES dir_list)
set(${return_dir_list} ${dir_list})
set(${return_header_list} ${header_list})
endmacro()
macro(collect_sources_files dir return_list)
file(GLOB_RECURSE ${return_list}
${dir}/*.cpp
${dir}/*.cc
${dir}/*.cxx
)
endmacro()
#===========================================================================================================================#
# Unity building setting
#===========================================================================================================================#
set (CMAKE_UNITY_BUILD_BATCH_SIZE 100)
option(OPTION_UNITY_BUILD "global unity build setting" OFF)
message("## Unity build: ${OPTION_UNITY_BUILD}, Batch size: ${CMAKE_UNITY_BUILD_BATCH_SIZE}")
#===========================================================================================================================#
# 3rd party libraries
#===========================================================================================================================#
# 3rdparty libraries
list(APPEND 3rdparty_libs "")
set(3rdparty_include_dir ${CMAKE_SOURCE_DIR}/3rdparty-install/include)
set(3rdparty_lib_dir ${CMAKE_SOURCE_DIR}/3rdparty-install/lib)
#===========================================================================================================================#
# check format is supported or not on your compiler, use fmt library if not supported yet!
#===========================================================================================================================#
add_library(format_bridge INTERFACE)
include(CheckCXXSourceCompiles)
check_cxx_source_compiles("#include <format>\nint main() { return 0; }" format_supported)
if (NOT format_supported)
target_include_directories(format_bridge INTERFACE ${CMAKE_SOURCE_DIR}/3rdparty-install/include/format_bridge)
message("## <format> is not support on your compiler yet, use fmt library instead!")
endif()
#===========================================================================================================================#
# facilities for copying necessary files/dirs after specific target built (only when different)
#===========================================================================================================================#
# copy all files/dirs in a directory to a subdirectory inside target file directory
# usage example: copy_dir_contents_to_target_file_dir(test resources ${CMAKE_SOURCE_DIR}/resources)
# set dirname to "." for copying contents to target file directory
function(copy_dir_contents_to_target_file_dir target dirname source_dirs...)
set(source_dirs ${ARGV})
list(POP_FRONT source_dirs)
list(POP_FRONT source_dirs)
if (CMAKE_VERSION VERSION_GREATER_EQUAL 3.26)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${source_dirs} $<TARGET_FILE_DIR:${target}>/${dirname} # copy_directory_if_different need cmake 3.26
COMMAND_EXPAND_LISTS
)
elseif()
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${source_dirs} $<TARGET_FILE_DIR:${target}>/${dirname}
COMMAND_EXPAND_LISTS
)
endif()
endfunction()
# copy specific files to a subdirectory inside target file directory
# usage example: copy_files_to_target_file_dir(test resouces ${CMAKE_CURRENT_SOURCE_DIR}/hello.jpg ${CMAKE_SOURCE_DIR}/example.obj)
# set dirname to "." for copying files to target file directory
function(copy_files_to_target_file_dir target dirname files...)
set(files ${ARGV})
list(POP_FRONT files)
list(POP_FRONT files)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${files} $<TARGET_FILE_DIR:${target}>/${dirname}
COMMAND_EXPAND_LISTS
)
endfunction()
#===========================================================================================================================#
# functions for defining instance
#===========================================================================================================================#
# define instance from sources
# usage example: define_instance_from_sources(test test.cpp test.h hello.cpp)
function(define_instance_from_sources target sources...)
set(sources ${ARGV})
list(POP_FRONT sources)
add_executable(${target} ${sources})
target_include_directories(${target}
PRIVATE
${sysconfig_dir}
${3rdparty_include_dir}
)
target_link_libraries(${target}
PRIVATE
lua
general_cxx_compiler_flags
extra_cxx_compiler_flags
format_bridge
${3rdparty_libs}
)
target_link_directories(${target}
PRIVATE
${3rdparty_lib_dir}
)
set_target_properties(${target} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
if (${OPTION_UNITY_BUILD})
set_target_properties(${target} PROPERTIES UNITY_BUILD ON) # UNITY building
endif()
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${sources})
endfunction()
#define instance from directories
# usage example: define_instance_from_directories(test test/src test/inc)
function(define_instance_from_directories target dirs...)
# collect all sources/headers/header directories
set(dirs ${ARGV})
list(POP_FRONT dirs)
set(all_sources "")
set(all_headers "")
set(all_header_dirs "")
foreach(dir ${dirs})
collect_header_files(${dir} current_header_dirs current_headers)
collect_sources_files(${dir} current_sources)
list(APPEND all_sources ${current_sources})
list(APPEND all_headers ${current_headers})
list(APPEND all_header_dirs ${current_header_dirs})
endforeach()
# target definition
add_executable(${target} ${all_sources} ${all_headers})
target_include_directories(${target}
PRIVATE
${all_header_dirs}
${sysconfig_dir}
${3rdparty_include_dir}
)
target_link_libraries(${target}
PRIVATE
lua
general_cxx_compiler_flags
extra_cxx_compiler_flags
format_bridge
${3rdparty_libs}
)
target_link_directories(${target}
PRIVATE
${3rdparty_lib_dir}
)
set_target_properties(${target} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
if (${OPTION_UNITY_BUILD})
set_target_properties(${target} PROPERTIES UNITY_BUILD ON) # UNITY building
endif()
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${all_sources} ${all_headers})
endfunction()
#===========================================================================================================================#
# targets / subdirectories
#===========================================================================================================================#
# lua
add_subdirectory(lua)
# instances: to be added