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119 lines (119 loc) · 3.29 KB
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{
"title": "Structor",
"children": [
{
"title": "Structor",
"lines": [
"Musique concrete sound",
" deconstructor/reconstructor.",
"Detects audio events, then",
" rebuilds them in 8 modes.",
"",
"Envelope: Grain window shape",
" 0%=rectangle, 50%=Hann,",
" 100%=narrow pointillistic",
"Density: Events to keep.",
" <1=cull quiet events,",
" >1=keep all + overlap",
"Grain Size: Grain duration",
" multiplier (base 512 smp)",
"Time Warp: Playback speed",
"Feedback: Recirculates",
" output back into buffer",
"Mode: 8 reconstruction modes",
"Special: Mode-specific param",
" (changes per mode)",
"Mix: Dry/wet crossfade"
]
},
{
"title": "Modes",
"lines": [
"Random: Bias-controlled",
" event shuffle. Special =",
" bias (0=chaos, 1=nearby).",
"",
"Pitch Up: Ascending freq",
" sort. Special = window.",
"",
"Pitch Down: Descending freq.",
" Special = octave fold",
" (None/1Oct/Mirror/Harm).",
"",
"Density Up: Amplitude sort",
" + curve. Special = curve",
" (linear/sigmoid/exp).",
"",
"Time Warp: Original order,",
" speed varies by amplitude.",
" Special = speed curve.",
"",
"Dens Arp: Density-sorted",
" cycling patterns. Special",
" = pattern (Up/Down/etc).",
"",
"Deltarupt: Tape-cut effect.",
" Quadratic attack + instant",
" cut. Special = attack time.",
"",
"Spec Warp: Hybrid sort.",
" Special morphs between",
" pitch sort & density sort."
]
},
{
"title": "Randomize",
"lines": [
"Rnd Env: Random envelope",
" depth per grain.",
"Rnd Density: Random density",
" offset per grain.",
"Rnd Grain: Random grain size",
" offset per grain.",
"Rnd Time: Random octave",
" shift (0.25x/0.5x/1x/2x/4x)",
"Rnd Pan: Random stereo pan",
" per grain.",
"Rnd Filter: DJ-style LP/HP",
" filter per grain. 0=off,",
" higher=more random cutoff",
" changes (Isolator3 cascade).",
"",
"Sequence: On/Off, enables",
" timed random changes.",
"Seq Time: Interval in ms.",
"Seq Mult: Speed multiplier",
" (1/8x to 4x).",
"Detection: Onset sensitivity."
]
},
{
"title": "Tips",
"lines": [
"Ambient texture: Density Up,",
" Grain Size 10+, Feedback",
" 50%, Mix 80%.",
"",
"Glitch beats: Random mode,",
" Grain Size 1-3, Density",
" 0.5, low Feedback.",
"",
"Tape splice: Deltarupt mode,",
" Attack 0%, fast grains.",
"",
"Evolving drone: Spec Warp,",
" high Feedback, Sequence On,",
" Rnd Env + Rnd Filter 30%.",
"",
"Rhythmic: Dens Arp mode,",
" pattern=Up-Down, Sequence",
" On, Seq Time 200ms.",
"",
"Use Rnd Filter for per-grain",
" DJ-style LP/HP sweeps.",
"Use Rnd Time for octave-",
" quantized speed changes."
]
}
]
}