Summary
In a packaged Shipping playtest, walls and doors can show seams or see-through clipping when the player gets close to them in City17 apartment entrances.
Source: 30.06.26_playtest_report.md, issue B.
Confirmed spots
- Dark-brown door up close.
- Entrance 1 first landing, pressing near the wall.
- Upper landing apartment door with electrical panel box.
- Same symptom independently reported by a second tester.
Expected result
Walls, doors, and modular panel joints should remain visually closed from normal player movement and camera positions.
Actual result
The player can see through doors/walls or visible seams appear near modular joints.
Likely area
- Weak collision allowing camera/capsule to reach surfaces
- Modular wall-panel alignment
- Door/wall mesh seams
- Same root area as stairwell collision fall-through
Acceptance criteria
- Confirmed spots no longer show voids or seams during close movement.
- Root cause is classified as collision, geometric gap, z-fighting, or backface clipping.
- Fix does not rely on broad two-sided materials unless specifically justified.
Summary
In a packaged Shipping playtest, walls and doors can show seams or see-through clipping when the player gets close to them in City17 apartment entrances.
Source: 30.06.26_playtest_report.md, issue B.
Confirmed spots
Expected result
Walls, doors, and modular panel joints should remain visually closed from normal player movement and camera positions.
Actual result
The player can see through doors/walls or visible seams appear near modular joints.
Likely area
Acceptance criteria