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πŸ§‘β€πŸŽ¨ Add gizmos capability to IArcade for debuggingΒ #22

@axel-eck

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@axel-eck

It would really be awesome to have the possibility to draw debugging shapes in top of everything with simple methods.

Gizmos actions shall be buffered and draw before the flip frame so they are on top of everything.
This can be added through a new interface to prevent breaking changes.

I think we shall add the option to draw filled/outlined squares and a new primitive Line.

You can see what gizmos are here: https://docs.unity3d.com/ScriptReference/Gizmos.html

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