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Makefile
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299 lines (267 loc) · 10.6 KB
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##
## EPITECH PROJECT, 2024
## Arcade
## File description:
## This is the Makefile for the Arcade project
## It compiles each games, drivers and the core
##
# All the source files
CXX_SOURCES = src/main.cpp \
src/Arcade.cpp \
src/Player.cpp \
src/menu/Menu.cpp \
src/errors/NoSuchDriverException.cpp \
src/errors/LibraryFormatException.cpp \
GAMES = games/Pacman \
games/Snake \
DRIVERS = drivers/ncurses \
drivers/sdl2 \
drivers/sfml \
CXX_TESTS =
# Compiler and linker settings
NAME = arcade
CXX = g++
CXXFLAGS = -W -Wall -Wextra -std=c++20 --coverage -I./include
CXX_OBJS = $(CXX_SOURCES:.cpp=.o)
CXX_TESTS_OBJS = $(CXX_TESTS:.cpp=.o)
JSON_LIB = ./libs/json
COMMON_LIB = ./libs/common
JSON_OBJS = $(JSON_LIB)/JsonObject.o \
$(JSON_LIB)/JsonArray.o \
$(JSON_LIB)/JsonString.o \
$(JSON_LIB)/JsonInt.o \
$(JSON_LIB)/JsonBoolean.o \
COMMON_OBJS = $(COMMON_LIB)/AGame.o \
$(COMMON_LIB)/utils/RGBAColor.o \
$(COMMON_LIB)/utils/Coord2D.o \
$(COMMON_LIB)/utils/Picture.o \
$(COMMON_LIB)/events/Event.o \
$(COMMON_LIB)/displayable/ADisplayable.o \
$(COMMON_LIB)/displayable/entities/SimpleSprite.o \
$(COMMON_LIB)/displayable/entities/AnimatedSprite.o \
$(COMMON_LIB)/displayable/entities/AEntity.o \
$(COMMON_LIB)/displayable/entities/SimpleEntity.o \
$(COMMON_LIB)/displayable/primitives/APrimitive.o \
$(COMMON_LIB)/displayable/primitives/Circle.o \
$(COMMON_LIB)/displayable/primitives/Square.o \
$(COMMON_LIB)/displayable/primitives/Text.o \
$(COMMON_LIB)/displayable/primitives/Line.o \
LOG = ./build.log
.PHONY: $(NAME) all clean fclean re tests_run clean_test \
games $(GAMES) graphicals $(DRIVERS) \
tests_games tests_drivers tests_libs shared $(JSON_LIB) clean_json \
fclean_json $(COMMON_LIB) clean_common fclean_common
# Colors and formatting
GREEN = \033[1;32m
YELLOW = \033[1;33m
RED = \033[1;31m
BLUE = \033[1;36m
GOLD = \033[1;33m
MAGENTA = \033[1;35m
RESET = \033[0m
RUNNING = [$(YELLOW)~$(RESET)]
SUCCESS = [$(GREEN)✔$(RESET)]
FAILURE = [$(RED)✘$(RESET)]
SKIPPED = [$(MAGENTA)@$(RESET)]
all: $(GAMES) $(DRIVERS) $(NAME)
core: $(NAME)
games: $(GAMES)
graphicals: $(DRIVERS)
shared:
@printf "$(RUNNING) $(YELLOW) 📥 Init submodules$(RESET)"
@git submodule init >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || (printf "\r$(FAILURE)\n" \
&& cat $(LOG) && exit 1)
@printf "$(RUNNING) $(YELLOW) 📥 Update submodules$(RESET)"
@git submodule update --remote >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || (printf "\r$(FAILURE)\n" \
&& cat $(LOG) && exit 1)
$(GAMES): shared
@mkdir -p lib
@printf "$(RUNNING) $(BLUE) 🔨 Building $@$(RESET)\n"
@LOWERCASE_DIR=$$(echo $@ | sed 's:.*/::' \
| tr '[:upper:]' '[:lower:]') ; \
SO_NAME=arcade_$${LOWERCASE_DIR}.so ; \
make -C $@ --silent && \
printf "$(RUNNING) $(BLUE) 📦 Copying $${SO_NAME}$(RESET)" && \
cp $@/$$SO_NAME lib/ && \
printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
$(DRIVERS): shared
@mkdir -p lib
@printf "$(RUNNING) $(BLUE) 🔨 Building $@$(RESET)\n"
@LOWERCASE_DIR=$$(echo $@ | sed 's:.*/::' \
| tr '[:upper:]' '[:lower:]') ; \
SO_NAME=arcade_$${LOWERCASE_DIR}.so ; \
make -C $@ --silent && \
printf "$(RUNNING) $(BLUE) 📦 Copying $${SO_NAME}$(RESET)" && \
cp $@/$$SO_NAME lib/ && \
printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
$(JSON_LIB):
@printf "$(RUNNING) $(BLUE) 📚 Building json library$(RESET)"
@if [ -f './libs/json/JsonObject.o' ]; then \
printf "\r$(SKIPPED) $(RESET) 📚 Building json \
library (already built)\n"; \
else \
make -C $(JSON_LIB) >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"; \
fi
$(COMMON_LIB):
@printf "$(RUNNING) $(BLUE) 📚 Building common library$(RESET)"
@if [ -f './libs/common/AGame.o' ]; then \
printf "\r$(SKIPPED) $(RESET) 📚 Building common \
library (already built)\n"; \
else \
make -C $(COMMON_LIB) >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"; \
fi
$(NAME): shared $(JSON_LIB) $(COMMON_LIB) $(CXX_OBJS)
# Link the object files
@printf "$(RUNNING) $(BLUE) 🔗 Linking$(RESET)"
@$(CXX) -o $(NAME) $(CXX_OBJS) $(CXXFLAGS) $(JSON_OBJS) $(COMMON_OBJS)\
$(shell [ `uname` != "Darwin" ] && echo "-fno-gnu-unique") \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
# Check if the binary was created
@if [ -f $(NAME) ]; then \
printf \
"$(SUCCESS)$(GREEN) 🎉 $(NAME) built successfully$(RESET)\n";\
else \
printf "$(FAILURE)$(RED) 🚨 $(NAME) build failed$(RESET)\n"; \
cat $(LOG); \
fi
$(CXX_OBJS): %.o: %.cpp
# Compile the source file
@printf "$(RUNNING) $(BLUE) 🔨 $$(basename $<)$(RESET)"
@$(CXX) -o $@ -c $< $(CXXFLAGS) >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
clean_json:
@printf "$(RUNNING) $(RED) 🗑️ Cleaning json library$(RESET)"
@make -C $(JSON_LIB) clean >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
clean_common:
@printf "$(RUNNING) $(RED) 🗑️ Cleaning common library$(RESET)"
@make -C $(COMMON_LIB) clean >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
clean: clean_json clean_common
# Delete all the object files
@for file in $(CXX_OBJS); do \
printf "$(RUNNING) $(RED) 🗑️ Deleting $$file$(RESET)"; \
rm -f $$file >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"; \
done
@for game in $(GAMES); do \
printf "$(RUNNING) $(RED) 🗑️ Clean $$game$(RESET)"; \
make -C $$game clean >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"; \
done
@for driver in $(DRIVERS); do \
printf "$(RUNNING) $(RED) 🗑️ Clean $$driver$(RESET)"; \
make -C $$driver clean >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"; \
done
fclean_json:
@printf "$(RUNNING) $(RED) 🗑️ Deleting json library$(RESET)"
@make -C $(JSON_LIB) fclean >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
fclean_common:
@printf "$(RUNNING) $(RED) 🗑️ Deleting common library$(RESET)"
@make -C $(COMMON_LIB) fclean >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
fclean: clean clean_test fclean_json fclean_common
# Delete the binary
@printf "$(RUNNING) $(RED) 🗑️ Deleting $(NAME)$(RESET)"
@rm -f $(NAME) >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
@for game in $(GAMES); do \
printf "$(RUNNING) $(RED) 🗑️ Fclean $$game$(RESET)"; \
make -C $$game fclean >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"; \
done
@for driver in $(DRIVERS); do \
printf "$(RUNNING) $(RED) 🗑️ Fclean $$driver$(RESET)"; \
make -C $$driver fclean >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"; \
done
@printf "$(RUNNING) $(RED) 🗑️ Deleting lib/$(RESET)"
@rm -rf lib >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
# Delete the log file
@printf "$(RUNNING) $(RED) 🗑️ Deleting $(LOG)$(RESET)"
@rm -f $(LOG) >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
re: fclean all
$(CXX_TESTS_OBJS): %.o: %.cpp
@printf "$(RUNNING) $(BLUE) 🔨 $$(basename $<)$(RESET)"
@$(CXX) -o $@ -c $< $(CXXFLAGS) >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
tests_games:
@for game in $(GAMES); do \
printf "$(RUNNING) $(BLUE) 🧪 Tests $$game$(RESET)"; \
make -C $$game tests_run >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"; \
done
tests_drivers:
@for driver in $(DRIVERS); do \
printf "$(RUNNING) $(BLUE) 🧪 Tests $$driver$(RESET)"; \
make -C $$driver tests_run >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"; \
done
tests_libs:
@printf "$(RUNNING) $(BLUE) 🧪 Tests common$(RESET)"
@make -C libs/common tests_run >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
@printf "$(RUNNING) $(BLUE) 🧪 Tests json$(RESET)"
@make -C libs/json tests_run >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
tests_run: fclean $(JSON_LIB) $(COMMON_LIB) $(CXX_OBJS) $(CXX_TESTS_OBJS) \
tests_games tests_drivers tests_libs
@printf "$(RUNNING) $(BLUE) 🔗 Linking$(RESET)"
@$(CXX) -o tests.out $(filter-out src/main.o, $(CXX_OBJS)) \
$(CXX_TESTS_OBJS) $(CXXFLAGS) $(JSON_OBJS) $(COMMON_OBJS) --coverage \
>> $(LOG) 2>&1 \
-lcriterion >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n";
@printf "$(RUNNING)$(BLUE) 🧪 Running tests$(RESET)" \
&& ./tests.out --xml=criterion.xml --ignore-warnings >> tests.log 2>&1 \
&& printf "\r$(SUCCESS)\n" \
|| printf "\r$(FAILURE)\n";
@cat tests.log;
@printf "$(RUNNING)$(YELLOW) 📊 Generating coverage$(RESET)" \
&& gcovr --exclude tests/ >> coverage.log 2>&1 \
&& printf "\r$(SUCCESS)\n" \
|| printf "\r$(FAILURE)\n";
@cat coverage.log;
clean_test:
@printf "$(RUNNING) $(RED) 🗑️ Deleting tests.out$(RESET)"
@rm -f tests.out >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
@printf "$(RUNNING) $(RED) 🗑️ Deleting coverage$(RESET)"
@rm -f coverage* >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
@printf "$(RUNNING) $(RED) 🗑️ Deleting tests/*.o$(RESET)"
@rm -f $(CXX_TESTS_OBJS) >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
@printf "$(RUNNING) $(RED) 🗑️ Deleting *.gcda$(RESET)"
@find ./ -name "*.gcda" -delete >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
@printf "$(RUNNING) $(RED) 🗑️ Deleting *.gcno$(RESET)"
@find ./ -name "*.gcno" -delete >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
@printf "$(RUNNING) $(RED) 🗑️ Deleting criterion.xml$(RESET)"
@rm -f criterion.xml >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
@printf "$(RUNNING) $(RED) 🗑️ Deleting tests.log$(RESET)"
@rm -f tests.log >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
@printf "$(RUNNING) $(RED) 🗑️ Deleting coverage.log$(RESET)"
@rm -f coverage.log >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"
@if [ -d .cache/ ]; then \
printf "$(RUNNING) $(RED) 🗑️ Deleting .cache/$(RESET)"; \
rm -rf .cache >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"; \
fi
@if [ -d .local/ ]; then \
printf "$(RUNNING) $(RED) 🗑️ Deleting .local/$(RESET)"; \
rm -rf .local >> $(LOG) 2>&1 \
&& printf "\r$(SUCCESS)\n" || printf "\r$(FAILURE)\n"; \
fi