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Since I haven't found a way to get the specific item id of the weapon,
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I'm storing the original proficiency id and its replacement into a dictionary
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I need to keep things as simple as possible, because of sync
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Eg. this one can not be used:
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SEED += ProfDB.Count;
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even a simple delay caused by lag, will make things out of sync ! Meaning players may see different proficiencies (weapon skills)
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Which is fun, but when you want to share your weapon with a friend, if not in sync, they will see other stats, rendering the trade (potentially) useless
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