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src/libraries/System.Private.CoreLib/src/System.Private.CoreLib.Shared.projitems

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<Compile Include="$(MSBuildThisFileDirectory)System\Threading\LowLevelLifoSemaphore.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)System\Threading\LowLevelThreadBlocker.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)System\Threading\LowLevelFutex.Windows.cs" Condition="'$(TargetsWindows)' == 'true'" />
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<Compile Include="$(MSBuildThisFileDirectory)System\Threading\LowLevelFutex.Unix.cs" Condition="'$(TargetsUnix)' == 'true'" />
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<Compile Include="$(MSBuildThisFileDirectory)System\Threading\LowLevelFutex.Unix.cs" Condition="'$(TargetsLinux)' == 'true'" />
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<Compile Include="$(MSBuildThisFileDirectory)System\Threading\PreAllocatedOverlapped.Windows.cs" Condition="'$(TargetsWindows)' == 'true'" />
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<Compile Include="$(MSBuildThisFileDirectory)System\Threading\PreAllocatedOverlapped.Unix.cs" Condition="'$(TargetsUnix)' == 'true' or ('$(TargetsBrowser)' == 'true' and '$(FeatureMultithreading)' == 'true')" />
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<Compile Include="$(MSBuildThisFileDirectory)System\Threading\PreAllocatedOverlapped.Portable.cs" Condition="'$(FeatureMultithreading)' == 'true'" />

src/libraries/System.Private.CoreLib/src/System/Threading/LowLevelLifoSemaphore.cs

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{
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// Spinning in the threadpool semaphore is not always useful and benefits vary greatly by scenario.
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//
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// Example1: An app periodically with rough time span T runs a task and waits for task`s completion.
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// Example1: An app periodically with rough time span T runs a task and waits for task's completion.
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// The app would benefit if a threadpool worker spins for longer than T as worker would not need to be woken up.
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//
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// Example2: The new workitems may be produced by non-pool threads and could only arrive if pool threads start blocking.

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