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Add #114 Audio Terrain: sound visualizer landscape (fills gap)
Multi-frequency terrain: bass creates rolling hills, mids form ridges, highs add fine detail. Beat pulses boost amplitude. Fills the 'sound visualization' category gap identified by the quality audit (was 0). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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README.md

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# Particles
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[![GitHub Pages](https://img.shields.io/badge/Live%20Demo-danlex.github.io%2Fparticles-blue?style=flat-square)](https://danlex.github.io/particles/)
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[![Animations](https://img.shields.io/badge/Animations-113-brightgreen?style=flat-square)](https://danlex.github.io/particles/)
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[![Animations](https://img.shields.io/badge/Animations-114-brightgreen?style=flat-square)](https://danlex.github.io/particles/)
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[![Three.js](https://img.shields.io/badge/Three.js-r160-orange?style=flat-square)](https://threejs.org/)
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[![License: MIT](https://img.shields.io/badge/License-MIT-yellow?style=flat-square)](LICENSE)
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A gallery of **113 real-time, interactive GPU particle animations**. Each runs **65,536 particles** entirely on the GPU using [Three.js](https://threejs.org/) r160 and `GPUComputationRenderer`.
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A gallery of **114 real-time, interactive GPU particle animations**. Each runs **65,536 particles** entirely on the GPU using [Three.js](https://threejs.org/) r160 and `GPUComputationRenderer`.
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**[View Live Gallery](https://danlex.github.io/particles/)**
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## Features
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- **113 unique animations** across 13 categories
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- **114 unique animations** across 13 categories
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- **65,536 particles** per animation (256x256 GPU compute texture)
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- **Mouse interaction** — particles react to your cursor in every animation
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- **Real-time controls** — Speed, Bloom, Size, Hue sliders + zoom buttons

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