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Civ2 Art Replacement Summary

This inventory compares the classic rules data and hard-coded original asset buckets against RaylibUI/FOSSart. Filename mismatches are counted as covered when a clear mapping exists, with notes in the CSV.

Coverage Counts

Category Covered Missing
Advance 89 11
Improvement 34 4
Original Asset Bucket 0 20
Special Resource 20 2
Terrain 10 1
Unit 47 15
Wonder 28 0

Missing Items

Advance

  • Plumbing
  • User Def Tech A - User/extra slots can be left blank until used by scenarios.
  • User Def Tech B - User/extra slots can be left blank until used by scenarios.
  • User Def Tech C - User/extra slots can be left blank until used by scenarios.
  • Extra Advance 1 - User/extra slots can be left blank until used by scenarios.
  • Extra Advance 2 - User/extra slots can be left blank until used by scenarios.
  • Extra Advance 3 - User/extra slots can be left blank until used by scenarios.
  • Extra Advance 4 - User/extra slots can be left blank until used by scenarios.
  • Extra Advance 5 - User/extra slots can be left blank until used by scenarios.
  • Extra Advance 6 - User/extra slots can be left blank until used by scenarios.
  • Extra Advance 7 - User/extra slots can be left blank until used by scenarios.

Improvement

  • SS Structural - Spaceship/capitalization entries need explicit art decisions.
  • SS Component - Spaceship/capitalization entries need explicit art decisions.
  • SS Module - Spaceship/capitalization entries need explicit art decisions.
  • (Capitalization) - Spaceship/capitalization entries need explicit art decisions.

Original Asset Bucket

  • Road connection masks - Need scalable road overlays for 9 connection masks.
  • Railroad connection masks - Need scalable railroad overlays for 9 connection masks.
  • River masks - Need scalable river overlays for 16 masks plus 4 river mouths.
  • Coastline masks - Need scalable coastline overlays for 32 mini coast pieces.
  • Forest variation masks - Need 16 forest edge/variant tiles, or a compositing strategy.
  • Hill variation masks - Need 16 hill edge/variant tiles, or a compositing strategy.
  • Mountain variation masks - Need 16 mountain edge/variant tiles, or a compositing strategy.
  • Irrigation overlay - Need map overlay art.
  • Farmland overlay - Need map overlay art.
  • Mine overlay - Need map overlay art.
  • Pollution overlay - Need map overlay art.
  • Goody hut - Need map overlay art.
  • City sprites - Need city style/size/walled/capital variants.
  • Unit shields and flags - Need owner-colorizable shields, shield backs, HP shields, flags.
  • Battle animation frames - Need 8 replacement combat animation frames.
  • Advisor backgrounds - Need replacements for city report, defense, attitude, trade, science, world wonders.
  • Throne room layers - Need replacements for pv.dll throne room layers and section masks.
  • Civilopedia terrain backgrounds - Need replacements for cv.dll ocean/river/continent/improvement pages.
  • Dialog/startup illustrations - Need replacements for Intro.dll scenario/new-game pictures.
  • UI chrome and icons - Need buttons, close/zoom, gold/science/trade, food/shield/trade, grid/view icons, wallpaper/borders.

Special Resource

  • Peat
  • Wheat

Terrain

  • Forest

Unit

  • Archers
  • Legion
  • Mech. Inf.
  • AEGIS Cruiser
  • Extra Land - Extra/test slots need art only if enabled by a scenario/ruleset.
  • Extra Ship - Extra/test slots need art only if enabled by a scenario/ruleset.
  • Extra Air - Extra/test slots need art only if enabled by a scenario/ruleset.
  • Test Unit 1 - Extra/test slots need art only if enabled by a scenario/ruleset.
  • Test Unit 2 - Extra/test slots need art only if enabled by a scenario/ruleset.
  • Test Unit 3 - Extra/test slots need art only if enabled by a scenario/ruleset.
  • Test Unit 4 - Extra/test slots need art only if enabled by a scenario/ruleset.
  • Test Unit 5 - Extra/test slots need art only if enabled by a scenario/ruleset.
  • Test Unit 6 - Extra/test slots need art only if enabled by a scenario/ruleset.
  • Test Unit 7 - Extra/test slots need art only if enabled by a scenario/ruleset.
  • Test Unit 8 - Extra/test slots need art only if enabled by a scenario/ruleset.

Original Source Buckets

  • Advance: ICONS sprite sheet: 36x20 technology icons at x=343+37category, y=211+21epoch; Civilopedia also uses advanceCategories.
  • Improvement: ICONS sprite sheet: 36x20 building icons at x=343+37column, y=1+21row.
  • Wonder: ICONS sprite sheet for small wonder icon; Tiles.dll/worldWonders for advisor background.
  • Unit: UNITS sprite sheet: 64x48-ish per unit plus flag/shield marker pixels.
  • Terrain: TERRAIN1/TERRAIN2 sprite sheets: base tiles, special-resource tiles, rivers, coasts, roads, railroads, improvements.
  • Special Resource: TERRAIN1 special1/special2 slots, plus resource rules entries.
  • Leader: PEOPLE sprite sheet for citizen/people portraits; leader diplomacy portraits are not yet represented as a first-class rules image table.
  • UI/Advisor/Screen: ICONS, CITIES, PEOPLE, Tiles.dll, Intro.dll, pv.dll, cv.dll, local buttons.png/explorer_icons.png.