Comprehensive Testing Suite Implementation#15
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- Added unit tests for core library components, player emitters, and preloading utilities. - Added integration tests for renderer resource pool and CLI commands. - Implemented Playwright E2E tests for player interaction, seeking, and WebGL stability. - Configured unified testing scripts in root package.json. - Updated .gitignore to exclude test artifacts and build outputs. - Enhanced Playwright configuration with automated webServer startup.
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✨ Finishing Touches🧪 Generate unit tests (beta)
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This PR introduces a robust and comprehensive testing framework for the MotionForge project, covering multiple levels of the stack:
packages/motionforge/src/__tests__verify the logic of the PlayerEmitter, canvas transformation utilities, asset preloading, and component visibility logic.packages/motionforge-renderer/src/__tests__ensures the resource pool correctly manages concurrent browser pages.packages/motionforge-cli/src/__tests__verifies CLI command resolution and cross-package dependencies.player-interaction.spec.ts: Verifies real-world user actions like play/pause and seeking on the interactive demo.cinematic-scenarios.spec.ts: Ensures complex WebGL-based compositions render correctly.studio-ui.spec.ts: Validates basic visibility of the studio infrastructure.bun run testcommand triggers both unit and E2E suites..gitignoreupdated to prevent accidental commitment of reports, screenshots, and build artifacts (dist/).playwright.config.tsnow automatically manages the dev server during E2E runs.All tests passed successfully in the local environment.
PR created automatically by Jules for task 10401398115817703362 started by @codedbytahir