(Not tested) Used by the game to render MOBS/Own player health bar. Module: graphic.dll (dx9) Address ?ShowRect@CMyBitmap@@SAXHHHHK@Z typedef void(__cdecl* tShowRect)(int x1, int y1, int x2, int y2, DWORD color); tShowRect oShowRect = nullptr; void __cdecl hkShowRect(int x1, int y1, int x2, int y2, DWORD color) { //change color? //color = 0xFFFF0000; //log? //printf("ShowRect: (%d,%d) -> (%d,%d) color=0x%08X\n", x1, y1, x2, y2, color); oShowRect(x1, y1, x2, y2, color); } HMODULE hModule = GetModuleHandleA("graphic.dll"); oShowRect = (tShowRect)GetProcAddress(hModule, "?ShowRect@CMyBitmap@@SAXHHHHK@Z");