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This repository was archived by the owner on May 5, 2021. It is now read-only.
Example: "extreme" level size, part of map is "urban-ish" with streets, part of it is "tech-ish", part of is "psichedelic", map begins with weak monsters and ends with boss(es) or with "gotcha", part of map is built of one prefabs, part of other prefabs etc.
In other words, different parts of extreme-sized map should look and play differently.
(Yes, i'm the person who hates megawads but likes megamaps)
Example: "extreme" level size, part of map is "urban-ish" with streets, part of it is "tech-ish", part of is "psichedelic", map begins with weak monsters and ends with boss(es) or with "gotcha", part of map is built of one prefabs, part of other prefabs etc.
In other words, different parts of extreme-sized map should look and play differently.
(Yes, i'm the person who hates megawads but likes megamaps)