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/*
This is the part of the ProTrinketGamepad code that is exposed to the user
Copyright (c) 2015 Adafruit Industries
All rights reserved.
ProTrinketGamepad is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
ProTrinketGamepad is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with ProTrinketGamepad. If not, see
<http://www.gnu.org/licenses/>.
*/
#ifndef _PROTRINKETGAMEPAD_H_
#define _PROTRINKETGAMEPAD_H_
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
class Trinket_Gamepad
{
private:
public:
Trinket_Gamepad(); // empty constructor, ignore me
void begin(); // starts the USB driver, causes re-enumeration
void move(signed int x, signed int y, signed int rx, signed int ry, uint16_t buttonMask); // makes a gamepad movement, must be called at least once every 10ms, even if no movement
char isConnected(); // checks if USB is connected, 0 if not connected
};
// an instance that the user can use
extern Trinket_Gamepad TrinketGamepad;
#endif